Castlevania Chroniclesedit

From the Castlevania Wiki, the Castlevania wiki

Castlevania Chronicles
Official game logo
Developer(s) Konami
Publisher(s) Konami
Release date(s) Japan July 23, 1993 (X68000)
Japan May 24, 2001 (PS)
United States of America October 8, 2001 (PS)
Europe November 9, 2001 (PS)
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: Teen
ELSPA: 15+
Platform(s) Sharp X68000, PlayStation
Media 2 Floppy disks (X68000), CD-ROM (PS)


Akumajō Dracula is the name of the 1993 Castlevania game released in Japan on the Sharp X68000 home computer system. It was a remake of the original Akumajō Dracula game. Due to the X68000 not being released outside of Japan, this game was never released outside of Japan either.

Castlevania Chronicles is the North American and European PlayStation rerelease of the X68000 game. Released in 2001, this rerelease featured rendered cutscenes and improved graphics. It was released in Japan as Castlevania Chronicles: Akumajō Dracula.

It seems likely that the PlayStation Castlevania Chronices represents the current canonical version of the events of 1691. The artwork, sprites and renderings bring it into line with Symphony of the Night, and since the game has not been remade since then (a GBA port of the NES version notwithstanding), the "official" version of Simon's first defeat of Dracula is likely told in Chronicles.

Contents

[edit] Storyline

Since the game is a rerelease, the storyline is the same as the original Akumajō Dracula game. Simon Belmont has to set out to defeat the evil Count Dracula, who has been terrorizing the area.

[edit] Character Gallery

See also Chronicles Artwork

[edit] Gameplay

Since the X68000 version is a remake of the original Akumajō Dracula game, there are some very familiar parts to those who played the original. However, there has been a lot updated, including stages that have been redesigned. It has added items taken from games released after the original to give the game an updated sense of flavor. However, this version also has a high difficulty level and has frustrated many players.

The PlayStation rerelease added even more. This includes brand new rendered cutscenes, with new character designs by Ayami Kojima (of Castlevania: Symphony of the Night fame), a new sprite design for the main character, enhanced music and, to the relief of many players, a more balanced difficulty level. Players can choose to play an "Arranged" version of the game with all of the new features intact, or play the X68000 version as it was originally presented. The X68000 gameplay on the English-speaking versions of the Sony Playstation port of the game, had translated the name to "Castlevania".

[edit] Regional variations

  • The American and European versions contain an interview with Koji Igarashi (IGA) and a gallery featuring artwork by Ayami Kojima from Chronicles and Castlevania: Symphony of the Night. The latter images were already featured in the Sega Saturn version of Symphony. The art of the Succubus is censored, since her chest in the original was topless .
  • In Arrange Mode on the US and European versions, the player can save the game at stage 24, the battle with Dracula. [1]
  • In Original Mode on the US and European versions, a code must be entered to reach the sound hardware selection screen.
  • In the US and European versions, the Japanese voices of the dolls in stage 17 have been completely removed.

[edit] Packaging artwork

[edit] Trivia

  • On stage 9, Count Orlok from the movie Nosferatu appears in the background, frozen in a block of ice.
  • On stage 11, a giant statue of the Greek goddess Athena appears.
  • On stage 114 (fifth play through on block 6-3), a cartoon image of Simon will appear smoking a cigarette accompanied by Japanese text in one of the background mirrors. The text translates to "Here's Fake Simon!". [2]
  • On stage 21, the last section has a giant painting in the background of a field with mountains. For the original X68000 game, the painting will reflect one of the four seasons, depending what the computers internal clock date is set at. For Castlevania Chronicles, since the PlayStation doesn't have an internal clock, an "Extra Option" menu can be accessed where the player can set the date. When the game is turned off, however, the date information does not save.

[edit] See Also

[edit] Related Products

[edit] External links

[edit] References

Rate this article: