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The bestiary for the original Castlevania.

Names are listed as they appear in the English instruction booklet. Artwork is from the Japanese instruction booklet.

Gallery[]

Enemies[]

Bosses[]

Enemy Data[]

Enemy Data: Castlevania Bestiary (edit)
Image Name - Game
Description
Statistics Items Location Notes
HunchbC64cv1-hunchAmigacv-hbackPccv-hunch
(NES/C64/AMI/PC)
Hunchback (Hunchback/Fleaman) - Castlevania [ edit ]
Most of the time he stands perfectly still. But, if you get too close, he leaps at you and then clings to you. Strike him with you Whip just before or after he jumps.(*) HP: 1
Exp: 500
Atk: 3
3. Outside, 4. Underground, 5. Main Building, 6. Clock Tower
Vambat cv1C64cv1-batAmigacv-batPccv-bat
(NES/C64/AMI/PC)
Vampire Bat (Bat I) - Castlevania [ edit ]
The Bats fly at you moving up and down in a wave-like pattern. Because they don't fly fast, you can adjust to their wave-like motion and knock them down with your Whip.(*) HP: 1
Exp: 200
Atk: 2
1. Breaking In, 4. Underground
BatPccv-hangbat
(NES/PC)
Vampire Bat [Hanging] (Bat II) - Castlevania [ edit ]
The Bats cling to the ceiling and, when you draw near, come swooping down on you. Before they reach you, prepare yourself.(*) HP: 1
Exp: 200
Atk: 2
2. Tower
MHeadC64cv1-mheadAmigacv-mheadPccv-mhead
(NES/C64/AMI/PC)
3. Medusa (jpn) - Castlevania [ edit ]
This enemy flies at you in a wave-like pattern. Try to match the timing of its wave with the crack of your Whip.(*) HP: 1
Exp: 300
Atk: 2
2. Tower, 3. Outside, 5. Main Building
PillarofbC64cv1-pofbAmigacv-bpillarPccv-bpillar
(NES/C64/AMI/PC)
Dragon Skull Cannon (Bone Piller) - Castlevania [ edit ]
It stands perfectly still but, at certain intervals, spits fire at you. It takes several blows from your Whip to destroy him. You must avoid the fire bullets while attacking him.(*) HP: 6
Exp: 400
Atk: 2
2. Tower, 3. Outside, 5. Main Building
Abil: Fire Ball (100 points)
Skeleton cv1C64cv1-skeleAmigacv-skeletonPccv-skeleton
(NES/C64/AMI/PC)
White Skeleton (jpn) - Castlevania [ edit ]
He throws bones at you while dancing. Whip him when he gets close to you. It's very dangerous to run.(*) HP: 1
Exp: 300
Atk: 3
3. Outside, 5. Main Building, 6. Clock Tower
Abil: Bone (arc, 100 points)
Fishman cv1C64cv1-fishmanAmigacv-fmanPccv-fman
(NES/C64/AMI/PC)
Fish Man (jpn) - Castlevania [ edit ]
In the water scene, Fish Man suddenly jumps out of the water and sneaks towards you. When he gets close enough, he'll spit fireballs at you from his mouth.(*) HP: 1
Exp: 300
Atk: 2/4
1. Breaking In, 4. Underground
Abil: Fire Ball (100 points)
Ghost cv1C64cv1-ghostAmigacv-ghostPccv-ghost
(NES/C64/AMI/PC)
Ghost (jpn) - Castlevania [ edit ]
You can destroy him with two strikes of your Whip, but if you fail, he'll cling to you. If you don't destroy him right away, he can be very dangerous.(*) HP: 2
Exp: 300
Atk: 2
2. Tower, 3. Outside
EagleC64cv1-eagleAmigacv-eaglePccv-eagle
(NES/C64/AMI/PC)
Eagle (Giant Eagle) - Castlevania [ edit ]
First-class travel for hunchbacks in a hurry.(*) HP: 1
Exp: 300
Atk: 4
4. Underground, 6. Clock Tower
Zombie1C64cv1-zombieAmigacv-zombiePccv-zombie
(NES/C64/AMI/PC)
Zombie (jpn) - Castlevania [ edit ]
These are lost souls that walk trance-like straight ahead. Because they move so slowly, you can destroy them with a single crack of your Whip.(*) HP: 1
Exp: 100
Atk: 2
1. Breaking In
Panther CV1C64cv1-pantherAmigacv-leopardPccv-leopard
(NES/C64/AMI/PC)
Black Leopard (Black Panther) - Castlevania [ edit ]
When you come within a certain distance of this enemy, he charges you. He's very fast, so make sure you strike your Whip before he strikes you.(*) HP: 1
Exp: 200
Atk: 2
1. Breaking In
KnightC64cv1-knightAmigacv-knightPccv-knight
(NES/C64/AMI/PC)
11. Black Knight (Armor) - Castlevania [ edit ]
The Black Knight wanders around back and forth. Because of his thick armor plating, you cannot destroy him with one strike.(*) HP: 2
Exp: 400
Atk: 2
2. Tower
RavenC64cv1-ravenAmigacv-ravenPccv-raven
(NES/C64/AMI/PC)
Raven (jpn) - Castlevania [ edit ]
Just when you think he's attacking in a straight line, he changes direction. He attacks quickly. At the instant he appears in front of you, strike him with your whip.(*) HP: 1
Exp: 200
Atk: 3
3. Outside
SkeledragonC64cv1-skeledragonAmigacv-skeledragonPccv-skeledragon
(NES/C64/AMI/PC)
Skele-Dragon (White Dragon) - Castlevania [ edit ]
He is perching on the castle wall with a long bobbing neck that breaths fire. Crouch down and mount a counter-attack from as far away as your Whip can strike.(*) HP: 6
Exp: 1,000
Atk: 4
4. Underground
Abil: Fire Ball (100 points)
Redskeleton cv1C64cv1-rskeleAmigacv-bloodskelePccv-redskeleton
(NES/C64/AMI/PC)
Red Skeleton (jpn) - Castlevania [ edit ]
This is a Skeleton which sneaks up on you. When you strike him down with your Whip, he dies, but after a certain period of time, he revives.(*) HP: 4
Exp: 400
5. Main Building
Axeknigh-1-C64cv1-axeknghtAmigacv-axeknightPccv-axe
(NES/C64/AMI/PC)
Axe-Man (Axe Armor) - Castlevania [ edit ]
He repels your attack with his shield and throws an Axe which returns to him like a boomerang. He is a very powerful enemy.(*) HP: 10
Exp: 500
Atk: 4
5. Main Building
Weapons: Axe (Axe Boomerang (high/low), 100 points), Axe-Man Shield
Vbatcv1C64cv1-vbatAmigacv-vbatPccv-phantbat
(NES/C64/AMI/PC)
Phantom Bat (Vampire Bat [Boss]) - Castlevania [ edit ]
Spreading his wings and moving irregularly, he flies close to you and then retreats. An Axe or Boomerang is more effective than hand-to-hand combat.(*) HP: 12
Exp: 3,000
Atk: 2
1. Breaking In, 6. Clock Tower
(Strategy)Abil: Fire Ball (stage 6 only, 100 points)
CastlevaniamedusaC64cv1-medusaAmigacv-medusaPccv-medusa
(NES/C64/AMI/PC)
Queen Medusa (Medusa [Boss]) - Castlevania [ edit ]
A legendary monster with hair made of snakes, she will slowly approach you to try and foil your counterattack. Use the Watch to stop her, then attack fiercely.(*) HP: 12
Exp: 3,000
Atk: 2
2.Chapel
(Strategy)Allies: Snakes
Mummycv1C64cv1-mummyAmigacv-mummyPccv-mummy
(NES/C64/AMI/PC)
Mummy Man (Mummy Man [Boss]) - Castlevania [ edit ]
They are twin Bosses. They attack you by throwing bandages from their bodies. Use a Dagger, Boomerang, or Fire Bomb to stop them.(*) HP: 12
Exp: 3,000
Atk: 3
3. Outside
Abil: Mummy Wrappings (100 points)
Frankcv1C64cv1-frank-1-Amigacv-frankPccv-frank
(NES/C64/AMI/PC)
19. Frankenstein & Igor (Frankenstein and Hunchback [Boss]) - Castlevania [ edit ]
Frankenstein attacks gradually, while Igor jumps and attacks. Don't let Igor divert you with his jumping. An intensive attack with the Dagger or Fire Bomb is effective.(*) HP: 12
Exp: 5,000
Atk: 4
4. Underground
Abil: Fire Ball (Igor, 100 Points)
Death4C64cv1-reaperAmigacv-grimreaperPccv-grimreaper
(NES/C64/AMI/PC)
20. Grim Reaper (Death [Boss]) - Castlevania [ edit ]
A very strong enemy who throws a Sickle as he flies around. Position yourself as far away as possible and attack him with a Boomerang or Dagger.(*) HP: 12
Exp: 7000
Atk: 4
5. Main Building
Draccv1C64cv1-dracAmigacv-dracPccv-drac
(NES/C64/AMI/PC)
21. Dracula (Dracula [Boss]) - Castlevania [ edit ]
The last and biggest boss. He's in the high place of the last stage. He's an extremely dangerous enemy who breathes fire as he "warps" around the room.(*) 6. Clock Tower
Abil: Hellfire (each Fire Ball 100 points)
DracsghostC64cv1-drac2Amigacv-drac2Pccv-drac2
(NES/C64/AMI/PC)
22. Spirit of Dracula (Dracula [Second Form]) - Castlevania [ edit ]
The second form of The Count.(*) Exp: 50,000
6. Clock Tower
Abil: Triple Fire Ball (100 points)
Castlevania
Characters
Simon BelmontDracula
Bosses
Phantom BatQueen MedusaMummy ManFrankenstein & IgorGrim ReaperCount DraculaSpirit of Dracula
Stages
The Castle EntranceThe ChapelThe Castle Ruins
The CatacombsThe DungeonsThe Clock Tower and the Castle Keep
Music
UndergroundVampire KillerStalkerWicked ChildWalking on the EdgeHeart of FireOut of Time
Nothing to LosePoison MindBlack NightVoyagerAkumajō Dracula Famicom Best
Guides
Akumajō Dracula PerfectThe Official Nintendo Player's GuideNES Game Atlas
Archives
BestiaryInventory
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