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Castlevania: Symphony of the Night

Geography

The Castle Keep is the seventh stage that you need to go to in order to get the first ending in Castlevania: Symphony of the Night. It is first entered from the left side of the map from the Royal Chapel. The Leap Stone can be obtained from here, which will give you the Double Jump ability that will allow you to enter many other areas of the castle and gain additional items. Its theme music is Heavenly Doorway.

In order to reach the top of the keep, where a battle with Richter whose defeat will allow you to get the first ending of the game, you will need the Soul of Bat, which can be obtained in the Long Library using your double jump ability. Unfortunately, the Soul of Bat is behind a grate that requires a Form of Mist, so you will need to get that first by using the double jump ability in the Marble Gallery to enter Olrox's Quarters, which will lead to the Colosseum, which is where you can find the Form of Mist. This will allow you to defeat Richter and finish the game, but it is not the true ending.

In order to continue the game and get the real ending, you will first need to fight Richter with the Holy Glasses and avoid killing him. In order to get the Holy Glasses, you will first need to obtain the Gold Ring and Silver Ring and wear them in the Room of Clocks in the Marble Gallery. The Gold Ring can be found in the Underground Caverns once you have the Form of Bat. The Silver Ring can be found in the Royal Chapel once you have the Spike Breaker Armor, which can obtained in the Catacombs once you have the Echo of Bat, which can be obtained in Olrox's Quarters once you have the Form of Bat.

Defeating Richter without killing him leads to the Reverse Keep of the Inverted Castle.

Dialogue

Template:Dialog Table Begin Template:Symphony of the Night Dialog Data/DXC Template:Symphony of the Night Dialog Data/DXC Template:Symphony of the Night Dialog Data/DXC Template:Symphony of the Night Dialog Data/DXC Template:Symphony of the Night Dialog Data/DXC Template:Symphony of the Night Dialog Data/DXC Template:Dialog Table End

Gallery

Enemy Data

Enemy Data: Castle Keep
Image Name - Game
Description
Statistics Items Location Notes
Axe-sotn2-1- 30. Axe Knight [Lv. 9] (Axe Armor) - Symphony of the Night [ edit ]
Well armored axe knight. Weak: Hit (DXC only)
Level: 9
HP: 42
Exp: 50
Drop: Axe, AxeLord Shield
Castle Keep, Colosseum, Outer Wall
Weapons: Axe, Axe Knight Shield
Flearide-1- 56. Flea Rider (Semler) - Symphony of the Night [ edit ]
Flea Man riding on specially trained war-goose. Level: 13
HP: 17
Exp: 50
Drop: Turkey, Ham and Eggs
Castle Keep
Boss
Sotn-richterSotn Saturn-richter
(PSX/Saturn)
140. Richter Belmont (jpn) - Symphony of the Night [ edit ]
It is the strongest vampire hunter. It's been a year since he disappeared. (...) Strong: Holy, Stone (both immune)
Weak: Dark
Level: 48
HP: 400
Exp: n/a
Castle Keep (Alucard only)
Weapons: Vampire Killer (Standard Attack, Flame Whip), Cross (Cross Boomerang, Grand Cross), Holy Water (normal attack, Hydro Storm), Axe (Arc Throw, Spiral Axe), Agunea (Lightning Bolt), Holy Book (Item Crash)

Item Data

Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Castle Keep.
Item Data: Castle Keep
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Rebound Stone Icon Rebound Stone [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Ricochets off of the floor and walls, hurting any foes it passes through. (...) Attrib: Holy/Hit
Consume: 2 Hearts (Alucard), 1 (Richter/Maria)
ATT +8 (Alucard); ATT +40 (Richter/Maria)
Find: Castle Keep (...) (all)
Effect: Thrown diagonally downwards and ricochets
Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20 (stones), ATT +10 (beam), Attrib: Hit)
Tyrfing Icon Tyrfing (jpn) - Symphony of the Night
  Sword - Alucard
[edit]
Cursed dark sword
Japan Cursed dark sword
Attrib: Dark, Cut
ATT -30
Find: Castle Keep (...)
Effect: If total ATT is 0 or less passes through enemies; piercing (enemies must be resistant to both Dark and Cut to not take full damage)
Leap Stone Icon Leap Stone (Flight Stone) - Symphony of the Night
  Relic (Necklace) - Alucard
[edit]
Wearer can do double jump Find: Castle Keep (...)
Sequence: [Jump], [Jump] for Double Jump, follow with ↓ + [Jump] for Jump Kick
Effect: Enables Double Jump ability
Turquoise Icon Turquoise (jpn) - Symphony of the Night
  Other (Jewel/Ring) - Alucard
[edit]
Fairly valuable ring [salable] ATT + 6 (with Jewel Sword - Saturn only)
Sell: $1,500
Find: Castle Keep (requires Leap Stone) (...) (all)
Drop: Fire Warg, Paranthropus, Yorick
Create: Jewel Sword
Turkey Icon Turkey (jpn) - Symphony of the Night
  Food (Meat) - Alucard
[edit]
Roast turkey [use] HP +80
Find: Castle Keep (hidden, requires Leap Stone) (...) (all)
Drop: Flea Rider

Related Areas


Castlevania: Symphony of the Night (LCD Handheld)

The Castle Keep is the fourth and final stage of the LCD version of Castlevania: Symphony of the Night. All enemies from previous stages swarm from all sides. Dracula is at the end of this stage and can be defeated with the Cross special weapon.

Enemy Data

Enemy Data: Castlevania: Symphony of the Night (LCD)
Image Name - Game
Description
Statistics Items Location Notes
SLCD Zombie Zombie  - Symphony of the Night LCD [ edit ]
' 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
SLCD Medusa Head Medusa Head  - Symphony of the Night LCD [ edit ]
' 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
SLCD Bat Bat  - Symphony of the Night LCD [ edit ]
' 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
SLCD Salem Witch Salem Witch  [alt] - Symphony of the Night LCD [ edit ]
' 3. Catacombs, 4. Castle Keep
SLCD Dracula Dracula  - Symphony of the Night LCD [ edit ]
' 4. Castle Keep


Castlevania Puzzle: Encore of the Night

The Castle Keep in Castlevania Puzzle: Encore of the Night includes some enemies from the original Castle Entrance and from its inverted version, the Reverse Castle Keep. It is also host to a Werewolf enemy and a Cerberus boss, whose original stages, the Colosseum and Abandoned Mine, do not exist in this game.

Enemy Data

Enemy Data: Castlevania Puzzle: Encore of the Night
Image Name - Game
Description
Statistics Items Location Notes
Flea Rider  - Encore of the Night [ edit ]
' HP: 320
Exp: ~515
Drop: Hamburger; ???
Steal: ~3S, 60C
Castle Keep
Werewolf  - Encore of the Night [ edit ]
' HP: 375
Exp: ~720
Drop: Hamburger; Shadow Essence
Steal: ~5S, 35C
Castle Keep
Yorick  - Encore of the Night [ edit ]
' HP: 320
Exp: ~485
Drop: Hamburger; Shadow Essence
Steal: ~3S, 20C
Castle Keep
Boss
Cerberus  - Encore of the Night [ edit ]
' HP: 1400
Exp: +1 level
Steal: ~52S, 50C
Castle Keep
Richter  - Encore of the Night [ edit ]
' HP: 2550
Exp: +1 level
Steal: ~75S
Castle Keep
Weapons: Cross (Cross Boomerang)
Abil: Cross Toss - The opponent instantly does 20 damage to the player.

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