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Castlevania: Symphony of the Night
Geography
The Castle Keep is the seventh stage that you need to go to in order to get the first ending in Castlevania: Symphony of the Night. It is first entered from the left side of the map from the Royal Chapel. The Leap Stone can be obtained from here, which will give you the Double Jump ability that will allow you to enter many other areas of the castle and gain additional items. Its theme music is Heavenly Doorway.
In order to reach the top of the keep, where a battle with Richter whose defeat will allow you to get the first ending of the game, you will need the Soul of Bat, which can be obtained in the Long Library using your double jump ability. Unfortunately, the Soul of Bat is behind a grate that requires a Form of Mist, so you will need to get that first by using the double jump ability in the Marble Gallery to enter Olrox's Quarters, which will lead to the Colosseum, which is where you can find the Form of Mist. This will allow you to defeat Richter and finish the game, but it is not the true ending.
In order to continue the game and get the real ending, you will first need to fight Richter with the Holy Glasses and avoid killing him. In order to get the Holy Glasses, you will first need to obtain the Gold Ring and Silver Ring and wear them in the Room of Clocks in the Marble Gallery. The Gold Ring can be found in the Underground Caverns once you have the Form of Bat. The Silver Ring can be found in the Royal Chapel once you have the Spike Breaker Armor, which can obtained in the Catacombs once you have the Echo of Bat, which can be obtained in Olrox's Quarters once you have the Form of Bat.
Defeating Richter without killing him leads to the Reverse Keep of the Inverted Castle.
Dialog
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Gallery
Enemy Data
Enemy Data: Castle Keep | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Well armored axe knight. | Weak: Hit (DXC only) Level: 9 HP: 42 Exp: 50 |
Drop: Axe, AxeLord Shield |
Castle Keep, Colosseum, Outer Wall |
Weapons: Axe, Axe Knight Shield | |
Flea Man riding on specially trained war-goose. | Level: 13 HP: 17 Exp: 50 |
Drop: Turkey, Ham and Eggs |
Castle Keep |
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Boss | |||||
(PSX/Saturn) |
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It is the strongest vampire hunter. It's been a year since he disappeared. (...) | Strong: Holy, Stone (both immune) Weak: Dark Level: 48 HP: 400 Exp: n/a |
Castle Keep (Alucard only) |
Weapons: Vampire Killer (Standard Attack, Flame Whip), Cross (Cross Boomerang, Grand Cross), Holy Water (normal attack, Hydro Storm), Axe (Arc Throw, Spiral Axe), Agunea (Lightning Bolt), Holy Book (Item Crash) |
Item Data
- Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Castle Keep.
Item Data: Castle Keep | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Ricochets off of the floor and walls, hurting any foes it passes through. (...) | Attrib: Holy/Hit Consume: 2 Hearts (Alucard), 1 (Richter/Maria) |
ATT +8 (Alucard); ATT +40 (Richter/Maria) |
Find: Castle Keep (...) (all) |
Effect: Thrown diagonally downwards and ricochets Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20 (stones), ATT +10 (beam), Attrib: Hit) | ||||
Cursed dark sword Cursed dark sword |
Attrib: Dark, Cut |
ATT -30 |
Find: Castle Keep (...) |
Effect: If total ATT is 0 or less passes through enemies; piercing (enemies must be resistant to both Dark and Cut to not take full damage) | ||||
Wearer can do double jump | Find: Castle Keep (...) |
Sequence: [Jump], [Jump] for Double Jump, follow with ↓ + [Jump] for Jump Kick Effect: Enables Double Jump ability | ||||||
Fairly valuable ring [salable] | ATT + 6 (with Jewel Sword - Saturn only) Sell: $1,500 |
Find: Castle Keep (requires Leap Stone) (...) (all) Drop: Fire Warg, Paranthropus, Yorick Create: Jewel Sword |
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Roast turkey [use] | HP +80 |
Find: Castle Keep (hidden, requires Leap Stone) (...) (all) Drop: Flea Rider |
Related Areas
- Royal Chapel - Previous stage for Alucard
- Entrance, Outer Wall - Areas initially connected to by Teleporter. Other areas will become connected as their teleporters are found.
- Marble Gallery, Underground Caverns, Long Library, Outer Wall, Royal Chapel, Clock Tower - Areas that can be explored further once the Leap Stone has been acquired.
Castlevania: Symphony of the Night (LCD)
The Castle Keep is the fourth and final stage of the LCD version of Castlevania: Symphony of the Night. All enemies from previous stages swarm from all sides. Dracula is at the end of this stage and can be defeated with the Cross special weapon.
Enemy Data
Enemy Data: Castlevania: Symphony of the Night (LCD) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep |
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' | 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep |
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' | 2. Royal Chapel, 3. Catacombs, 4. Castle Keep |
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' | 3. Catacombs, 4. Castle Keep |
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' | 4. Castle Keep |
Castlevania Puzzle: Encore of the Night
The Castle Keep in Castlevania Puzzle: Encore of the Night includes some enemies from the original Castle Entrance and from its inverted version, the Reverse Castle Keep. It is also host to a Werewolf enemy and a Cerberus boss, whose original stages, the Colosseum and Abandoned Mine, do not exist in this game.
Enemy Data
Enemy Data: Castlevania Puzzle: Encore of the Night | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | HP: 320 Exp: ~515 |
Drop: Hamburger; ??? Steal: ~3S, 60C |
Castle Keep |
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' | HP: 375 Exp: ~720 |
Drop: Hamburger; Shadow Essence Steal: ~5S, 35C |
Castle Keep |
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' | HP: 320 Exp: ~485 |
Drop: Hamburger; Shadow Essence Steal: ~3S, 20C |
Castle Keep |
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Boss | |||||
' | HP: 1400 Exp: +1 level |
Steal: ~52S, 50C |
Castle Keep |
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' | HP: 2550 Exp: +1 level |
Steal: ~75S |
Castle Keep |
Weapons: Cross (Cross Boomerang) Abil: Cross Toss - The opponent instantly does 20 damage to the player. |