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Castle Keep

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Doppel This page is about the level in Castlevania: Symphony of the Night. For the area in general, see Castle Keeps.


Castlevania: Symphony of the NightEdit

GeographyEdit

The Castle Keep is the seventh stage that you need to go to in order to get the first ending in Castlevania: Symphony of the Night. It is first entered from the left side of the map from the Royal Chapel. The Leap Stone can be obtained from here, which will give you the Double Jump ability that will allow you to enter many other areas of the castle and gain additional items. Its theme music is Heavenly Doorway.

In order to reach the top of the keep, where a battle with Richter whose defeat will allow you to get the first ending of the game, you will need the Soul of Bat, which can be obtained in the Long Library using your double jump ability. Unfortunately, the Soul of Bat is behind a grate that requires a Form of Mist, so you will need to get that first by using the double jump ability in the Marble Gallery to enter Olrox's Quarters, which will lead to the Colosseum, which is where you can find the Form of Mist. This will allow you to defeat Richter and finish the game, but it is not the true ending.

In order to continue the game and get the real ending, you will first need to fight Richter with the Holy Glasses and avoid killing him. In order to get the Holy Glasses, you will first need to obtain the Gold Ring and Silver Ring and wear them in the Room of Clocks in the Marble Gallery. The Gold Ring can be found in the Underground Caverns once you have the Form of Bat. The Silver Ring can be found in the Royal Chapel once you have the Spike Breaker Armor, which can obtained in the Catacombs once you have the Echo of Bat, which can be obtained in Olrox's Quarters once you have the Form of Bat.

Defeating Richter without killing him leads to the Reverse Keep of the Inverted Castle.

GalleryEdit

DialogueEdit

Dialogue Data: Castle Keep (edit)
Image / Participants Transcript Information
Alucard DialogAlucard

Richter Dialog 2Richter

Richter Battle
(Alucard enters the Richter's room)

Richter: I've been waiting for you.
Alucard: Richter. Why would a Belmont ever plan to resurrect Count Dracula?
Richter: Dracula rises once a century. One chance for each Belmont to shine, and then we're finished, forgotten. If I bring him back now, the battle can last for eternity!

(Richter unleashes his Grand Cross)

Video:
Castlevania DracX Chronicles PSP SOTN Redub Misc Dialogue01:49

Castlevania DracX Chronicles PSP SOTN Redub Misc Dialogue

(dialogue at 1:19)
Game: Castlevania: Symphony of the Night (DXC)
Location: Castle Keep
When: Battle with Richter
Alucard DialogAlucard

Richter Dialog 2Richter

Richter Battle
(Alucard enters the Richter's room)

Richter: I've been waiting for you.
Alucard: Answer me! Why is a Belmont planning to resurrect Count Dracula?
Richter: Dracula rises once a century. One chance for each Belmont to shine, and then we're finished, forgotten. If I bring him back now, the battle can last for eternity!

(Richter unleashes his Grand Cross)

Video:
Castlevania Symphony Of The Night (PSP) - Bad Ending 207:55

Castlevania Symphony Of The Night (PSP) - Bad Ending 2

(dialogue at 0:05)

Japanese Version:
YouTube
Game: Castlevania: Symphony of the Night (DXC)
Location: Castle Keep
When: Battle with Richter
Alucard DialogAlucard

Richter Dialog 2Richter

Death of Richter
(Richter falls by Alucard's blade)

Alucard: It's over... Belmont.
Richter: So the war between humans and vampires finally ends here...
Alucard: ........
Richter: "What need for the shepherd when the wolves have all gone," eh? My time... It's over now...

(The entire castle starts to crumble. Alucard makes his escape from the castle)

Video:
Castlevania Symphony Of The Night (PSP) - Bad Ending 207:55

Castlevania Symphony Of The Night (PSP) - Bad Ending 2

(dialogue at 1:08)
Game: Castlevania: Symphony of the Night (DXC)
Location: Castle Keep
When: After Defeating Richter (without equipping the Holy Glasses)
Shaft DialogShaft Defeating Shaft's Illusion
(Alucard destroys a small crystal ball which is floating round Richter, seems to controlling him. Shaft appears in front of them)

Shaft: How inconvenient. But we've only just begun. The Master's ascension is at hand!

(Shaft vanishes away with evil laughter)

Video:
SotN DXC version optaining Holy Glasses10:49

SotN DXC version optaining Holy Glasses

(dialogue at 7:11)

Japanese Version:
YouTube
Game: Castlevania: Symphony of the Night (DXC)
Location: Castle Keep
When: After defeating Richter (equipping the Holy Glasses)
Alucard DialogAlucard

Maria DialogMaria Richter DialogRichter

Inverted Castle Revived
(Richter recovers his consciousness)

Richter: No... What have I done...?
Maria: You saved him, Alucard. Thank you so much.
Richter: Alucard?! The Alucard? You can't be. That was over 300 years ago!
Alucard: Never mind that. Is the man who controlled you in that castle?
Richter: Yes, I think so...
Alucard: Maria, take Richter and leave here. I'll finish this.
Maria: All right... Good luck.

(Alucard leaves the Keep quickly)

Video:
SotN DXC version optaining Holy Glasses10:49

SotN DXC version optaining Holy Glasses

(dialogue at 8:12)

Japanese Version:
YouTube
Game: Castlevania: Symphony of the Night (DXC)
Location: Castle Keep
When: After defeating Shaft's Illusion
Richter DialogRichter Dark Priest
(If Alucard has not took his leave)
Richter: The dark priest, Shaft... He's trying to revive Dracula at the center of that other castle. Hurry!

Video:
Castlevania SOTN DXC Part 21 Castle In The Sky15:51

Castlevania SOTN DXC Part 21 Castle In The Sky

(dialogue at 6:44)

Japanese Version:
YouTube
Game: Castlevania: Symphony of the Night (DXC)
Location: Castle Keep
When: Talking with Richter

Enemy DataEdit

Enemy Data: Castle Keep
Image Name - Game
Description
Statistics Items Location
Axe-sotn2-1- 30. Axe Knight [Lv. 9]  (Axe Armor) [ edit ]
Symphony of the Night
Well armored axe knight. Level: 9
HP: 42
Exp: 50
Drop: Axe, Axelord Shield
Castle Keep, Colosseum, Outer Wall
Flearide-1- 56. Flea Rider  (Semler) [ edit ]
Symphony of the Night
Flea Man riding on specially trained war-goose. Level: 13
HP: 17
Exp: 50
Drop: Turkey, Ham and Eggs
Castle Keep
Boss
Sotn-richter 140. Richter Belmont  [ edit ]
Symphony of the Night
Master Vampire hunter. Strong: Holy, Stone (both immune)
Weak: Dark
Level: 48
HP: 400
Exp: n/a
Castle Keep (Alucard-only)

Item DataEdit

Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Castle Keep.
Item Data: Castle Keep
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Sotn-rebound-1- Rebound Stone [alt] - Symphony of the Night [ edit ]
Ricochets off of the floor and walls, hurting any foes it passes through.(...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Hit
Consume: #Hearts: 2 (Alucard), 1 (Richter / Maria) 
ATK +8
Find: Castle Keep (...)
Effect: Thrown diagonally downwards and ricochets
Special: Item Crash (Richter, 10 Hearts)
Sotn-tyrfing-1- Tyrfing (Tyrfingr) - Symphony of the Night [ edit ]
Cursed dark sword Sword
Alucard 
Attrib: Cut, Dark
ATK -30
Find: Castle Keep (...)
Effect: If total ATT is 0 or less passes through enemies; Piercing (enemies must be immune to dark and cut to not take full damage)
Sotn-rel-ls-1- Leap Stone (Flight Stone) - Symphony of the Night [ edit ]
Wearer can do double jump Relic (Necklace)
Alucard 
Find: Castle Keep (...)
Sequence: [Jump], [Jump] for Double Jump, followed by ↓ + [Jump] for Jump Kick
Sotn-trquose-1- Turquoise (jpn) - Symphony of the Night [ edit ]
Fairly Valuable Ring Other (Salable Jewel/Ring)
Alucard 
ATK + 6 (with Jewel Sword - Saturn only)
Sell: $1,500 
Find: Castle Keep (requires Leap Stone) (...) (all)
Drop: Fire Warg, Paranthropus, Yorick
Create: Jewel Sword
Sotn-turkey-1- Turkey (jpn) - Symphony of the Night [ edit ]
Roast turkey [use] Food (Meat)
Alucard 
HP +80
Find: Castle Keep (hidden, requires Leap Stone) (...) (all)
Drop: Flea Rider


Related AreasEdit

Castlevania: Symphony of the Night (LCD Handheld)Edit

The Castle Keep is the fourth and final stage of the LCD version of Castlevania: Symphony of the Night. All enemies from previous stages swarm from all sides. Dracula is at the end of this stage and can be defeated with the Cross special weapon.

Enemy DataEdit

Enemy Data: Castlevania: Symphony of the Night (LCD)
Image Name - Game
Description
Statistics Items Location
SLCD Zombie Zombie  [ edit ]
Symphony of the Night LCD
' 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
SLCD Medusa Head Medusa Head 
Symphony of the Night LCD
' 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
SLCD Bat Bat 
Symphony of the Night LCD
' 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
SLCD Salem Witch Salem Witch  [alt]
Symphony of the Night LCD
' 3. Catacombs, 4. Castle Keep
SLCD Dracula Dracula  [ edit ]
Symphony of the Night LCD
' 4. Castle Keep

Castlevania Puzzle: Encore of the NightEdit

The Castle Keep in Castlevania Puzzle: Encore of the Night includes some enemies from the original Castle Entrance and from its inverted version, the Reverse Castle Keep. It is also host to a Werewolf enemy and a Cerberus boss, whose original stages, the Colosseum and Abandoned Mine, do not exist in this game.

Enemy DataEdit

Enemy Data: Castlevania Puzzle: Encore of the Night
Image Name - Game
Description
Statistics Items Location
Flea Rider 
Encore of the Night
' HP: 320
Exp: ~515
Drop: Hamburger; ???
Steal: ~3 silver, 60 copper
Castle Keep
Werewolf 
Encore of the Night
' HP: 375
Exp: ~720
Drop: Hamburger; Shadow Essence
Steal: ~5 silver, 35 copper
Castle Keep
Yorick 
Encore of the Night
' HP: 320
Exp: ~485
Drop: Hamburger; Shadow Essence
Steal: ~3 silver, 20 copper
Castle Keep
Boss
Cerberus 
Encore of the Night
' HP: 1400
Exp: +1 level
Steal: ~52 silver, 50 copper
Castle Keep
Richter 
Encore of the Night
''Abil: Cross Toss - The opponent instantly does 20 damage to the player.
HP: 2550
Exp: +1 level
Steal: ~75 silver
Castle Keep


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