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Castle Hall (Mirror of Fate)

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The Castle Hall is a location in Castlevania: Lords of Shadow - Mirror of Fate. It is the fifth area Simon explores, with the Night Watchman acting as the boss.

It was explored previously by Trevor and appears as the eighth area in his journey. It is here that he first speaks with the Lost Soul and shatters its face.

Enemy DataEdit

Enemy Data: Castle Hall
Image Name - Game
Description
Statistics Items Location
Enemies Encountered on Simon's Journey
Scaven Scaven  [ edit ]
Mirror of Fate
These reanimated corpses eat and infect the dead remains of other creatures, with many sections of the castle threatening to become infested with them. The scavens are a sort of living dead, commanded by the Night Watchman whose power has transcended the limits of witchcraft to take on a more tangible and dangerous form. Weak: Throwing Axe, Oil Flask, Bat Projectile
Difficulty: 1/5
HP: 25
Exp: 10
Drop: 10 Magic
Castle Hall (+ Bestiary), Terrace
FlyingScaven Flying Scaven  [ edit ]
Mirror of Fate
Some scavens mutate with violent convulsions to develop wings that they use to rise well above their terrestrial prey. Often pouncing on unsuspecting visitors and feeding on their still living bodies, these creatures suck the very soul out of any unfortunate enough to come across them. Weak: Throwing Axe, Oil Flask
Difficulty: 1/5
HP: 50
Exp: 35
Drop: 15 Magic
Castle Hall; Bestiary at Guards Room
NightWatchman Night Watchman  [ edit ]
Mirror of Fate
Although dead for many years, a terrible curse has prevented the Night Watchman from leaving the world of the living. His only reason to exist is to keep the torches and lanterns lit, keeping intruders away. Accompanied by his scavens, he wanders the castle corridors until the breeze that comes when a new visitor arrives causes his cold and prized light to flicker once again. Difficulty: 3/5
HP: 1200
Exp: 500
Castle Hall (+ Bestiary, Simon)
Enemies Encountered on Trevor's Journey
PossessedArmor Possessed Armor  [ edit ]
Mirror of Fate
The spirits wandering the castle, tire of the living that disturb their rest and so possess the enormous suits of armor that adorn the corridors. With their enormous mace, they easily smash the unwary, while the hard armor protects their cold inner flame. Difficulty: 3/5
HP: 650
Exp: 175
Drop: 50 Magic (x2)
Castle Entrance, Castle Hall, Guards Room, Belfry
MoFGiantBat Giant Bat  [ edit ]
Mirror of Fate
With the arrival of the vampires, the bats accustomed to the darkness and putrefaction of the lower sections of the castle, began to feed on the blood that their new masters offered them. Quickly, these tiny, defenseless creatures grew disproportionately and became dangerous predators, devouring creatures that had once preyed upon them. Weak: Boomerang
Difficulty: 2/5
HP: 95
Exp: 60
Unholy Church, Castle Hall, Games Room, Cells, Vertical Prison
KnightVampire Knight Vampire  (Vampire Knight) [alt] [ edit ]
Mirror of Fate
Following the death of Carmilla and Laura: a new, purer lineage of vampire arose in the castle formed via a deep bond with their new lord. This species is characterized by its cunning, speed and savage cruelty in combat. The next stage of vampire evolution has produced a species that is both beauty and the beast with an insatiable blood lust. Difficulty: 3/5
HP: 250
Exp: 90
Drop: 30 Magic
Vampire's Tower, Throne Entrance, Castle Hall

Item DataEdit

Item Data: Castle Hall
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Items found by Simon
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: As I entered the Main Hall, the lights flickered for a moment, distorting the shadows and revealing dozens of eerie skulls before me. From within their empty sockets, eyes seemed to be watching me, waiting for something... The lights flicker again and my fears are realized: The skulls now lie ever closer. A sharp whistle comes from the end of the corridor, the lights go out, is this the end? Item
Any 
+ XP
Find: Castle Hall (all)
Bestiary Card - Mirror of Fate [ edit ]
Bestiary entry for Night Watchman Item
Any 
Find: Castle Hall (all)
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: Behind this door lies the great animated chessboard, designed by vampires to kill time during their long nights. It is said that a human is invited to play from time to time. If he wins, he is received into the vampire clan. If he loses, he is included on the dinner menu. Item
Any 
+ XP
Find: Castle Hall (all)
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: An enormous structure has collapsed on top of me. Now I will never return home or know love from another. I will die here, though my heart is filled with pride at having served the holy cause, my poor soul yearns for release. Item
Any 
+ XP
Find: Castle Hall (requires Combat Chain) (all)
Bestiary Card - Mirror of Fate [ edit ]
Bestiary entry for Scaven Item
Any 
Find: Castle Hall (requires Combat Chain) (all)
Items found by Trevor
Health Chest - Mirror of Fate [ edit ]
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Health Bar. Item (Chest)
Any 
Find: Castle Hall (all)
Bestiary Card - Mirror of Fate [ edit ]
Bestiary entry for Lady of the Crypt Item
Any 
Find: Castle Hall (all)
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: The plans reveal some kind of emergency mechanism that unlocks of what must be the games room at the end of the corridor. If I could find it, I might be able to see how accurate these old texts really are. Item
Any 
+ XP
Find: Castle Hall (all)


TriviaEdit

Related stagesEdit

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