Some characters are able to brandish whips (most prominently the Vampire Killer). After the player has performed a standard attack, if the [ATTACK] button continues to be held, the whip will go limp. Moving the directional pad will cause the whip to limply move in that direction, causing a small amount of damage to foes or blocking projectiles.

Game specific informationEdit

Super Castlevania IVEdit

Simon Belmont was the first character to be able to perform this move.

Castlevania: Symphony of the NightEdit

Richter Belmont was first able to use this attack in Symphony of the Night and it has remained the norm rather than the exception in modern-style 2D games ever since.

Castlevania: Circle of the MoonEdit

The Hunter Whip is spun instead of going limp. In addition, certain DSS card combinations are able to yield different abilities to the whip's spinning animation or even change its behavior altogether, like Diana + Thunderbird, which imbues the whip with Electricity, making it deal more damage than usual; or other combinations that allow the whip to attack constantly or even become held still, dealing constant damage instead of being spun.

Castlevania: Portrait of RuinEdit

Jonathan Morris gains this ability by acquiring the Whip Skill 1 relic, allowing any whip he wields to become limp and be controlled when the attack button is held down.

Characters able to brandish the whipEdit

Item DataEdit

Item Data: Brandish Whip
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Brandish Whip (jpn) - Symphony of the Night [ edit ]
' Action
Sequence: directional buttons while holding [Attack]

See alsoEdit