Bat
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| Bats | |
| Japanese Name | バット |
|---|---|
| Alternate Names | |
| Game Appearances | Almost all games |
| Abilities | |
| Monster Type | Animal |
| Mythical Lore Origins | |
- For the weapon, see Baseball Bat
Bats, sometimes specifically Vampire Bats, are a basic enemy seen in many games from the Castlevania series. Bats have appeared in every single Castlevania game except for Castlevania: Curse of Darkness.
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Overview
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As a lesser enemy, the bats usually hang down from ceilings until a hero comes near. Once close enough, they'll swoop down and fly at them.
Other bats will fly from off the side of the screen, and go in a relatively straight path, moving up and down slightly as they go. On a rare occasion, they will fly in from an open window.
Bats are not nearly as quick and don't maneuver up and down as much as Medusa Heads, but can be quite annoying when in numbers.
Types
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Aside from appearing as common enemies, bats also come in much larger and more fiercer versions as boss enemies, such as:
- Bat Company (Castlevania: Dawn of Sorrow)
- Darkwing Bat (Castlevania: Symphony of the Night)
- Phantom Bat
- Zapf Bat (Super Castlevania IV)
- Razor Bat (Castlevania: Portrait of Ruin)
...or as man/bat hybrids such as:
Gallery
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Enemy Data
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| Enemy Data: Bat | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| (NES/C64/AMI) | ||||
| The Bats fly at you moving up and down in a wave-like pattern. Because they don't fly fast, you can adjust to their wave-like motion and knock them down with your Whip.(*) | HP: 1 Exp: 200 Atk: 2 | 1. Main Hall, 4. Catacombs | ||
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| The Bats cling to the ceiling and, when you draw near, come swooping down on you. Before they reach you, prepare yourself.(*) | HP: 1 Exp: 200 Atk: 2 | 2. Chapel | ||
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| ' | Exp: 100 | 1. Entrance Halls 4. Catacombs | ||
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| ' | Exp: 100 | 2. Dungeon | ||
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| ' | HP: 1 Exp: 500 Atk: 1 | 1. Graveyard 2. Cave 4. Basement 5. Clocktower 6. Vampire's Room | ||
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| ' | HP: 1 Exp: 200 Atk: 1 | 1. Graveyard 6. Vampire's Room (Final Boss's Spit) | ||
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| ' | HP: 2 | Drop: Small Heart (day),Half Heart (night) | Denis Woods, Dabi's Path | |
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| ' | HP: 4 | Drop: Small Heart | Rover Mansion, Brahm's Mansion | |
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| ' | HP: 1 Atk: 1 | 1. Castlevania | ||
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| ' | HP: 1 Exp: 10 | 1. Forest (day/night), 2. Graveyard (day/night), 3. Castle, 4. Castle Vania | ||
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| ' | HP: 1 Exp: 5 | Stages 1-4 | ||
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| Unpredictable flight patterns make the bats very dangerous. Look for a Cross in the vicinity or stand to one side.(*) | HP: 1 Exp: 50 Atk: 1 | 1. Forest, 2. Cave, 4. Castle | ||
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| ' | 1. Town, 4. Marsh, 6. Temple, 6A. Causeway, 6'. Mountains, 7. Mountains, 8. Entrance, 9. Villa, A. Clocktower 2 | |||
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| ' | 1. Kid Dracula's Castle | |||
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| ' | 9. Castlevania | |||
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| ' | Crystal Castle, Cloud Castle, Rock Castle, Plant Castle, Entrance, Chapel | |||
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| ' | HP: 16 Exp: 100 Atk: 3 | 1. Drawbridge/Fortress/Stables, 2. Forest/Lake/River, 3. Cavern/Waterfall/Moat, 5. Castle Court | ||
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| ' | HP: 16 Exp: 100 Atk: 3 | 6. The Halls, 7. Unliving Quarters, 8. The Dungeons, Super Castlevania IV Stage 9, B. Castle Keep | ||
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| ' | 1. Kid Dracula's Castle | |||
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| ' | HP: 1 Exp: 200 | 1. Monastary, 2. Underground Aqueducts, 3. Courtyard, 4. Cathedral | ||
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| ' | HP: 1 Exp: 200 | 6. Floating Corridor | ||
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| ' | HP: 1 Exp: 80 | 1. Village, 2. Entrance, 3'. Caves, 4'. River, 5'. Piers | ||
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| ' | HP: 1 Exp: 80 | 7. Clocktower | ||
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| ' | 1. Castlevania, 3. Leaning Tower | |||
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| ' | HP: 1 | 1. Town, 2. Entrance, 3. Hall, 4. Dungeon, 4'. Caves, 6. Clock Tower | ||
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| ' | 5. Courtyard | |||
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| Vampire bats. Feared as servants of evil. | Level: 1 HP: 1 Exp: 10 | Drop: Potion, Monster Vial 2 | Cave, Entrance, Floating Catacombs, Royal Chapel, Underground Caverns | |
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| ' | 2. Royal Chapel, 3. Catacombs, 4. Castle Keep | |||
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| ' | HP: 1 Atk: 1 | 1. Outside, 2. Inside, 3. Clock Tower, 4. Top Floor, 5. Cathedral, Hidden | ||
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| ' | HP: 1 | Forest, Castle Wall, Villa, Underground Waterway | ||
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| ' | HP: 1 | Tunnel, Tower of Execution | ||
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| ' | HP: 1 | Drop: Usually Red Jewel, Gold, or Power-Up | Forest, Castle Wall, Villa, Tunnel,Underground Waterway | |
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| ' | HP: 1 | Drop: Usually Red Jewel, Gold, or Power-Up | Tunnel | |
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| ' | Strong: Darkness HP: 5 Exp: 4 Atk: 50 Def: 15 Timestop: Affected | Common Drop: Wrist Band (2.5%) Rare Drop: Heart (0.5%) | Catacomb | |
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| ' | Level: 1 HP: 1 Exp: 5 | Common Drop: $1 | Castle A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, Luminous Cavern Castle B: Shrine of the Apostates, Luminous Cavern | |
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| A bloodsucking bat that lurks in the castle. | Strong: Nothing Weak: Sword HP: 10 Exp: 1 | Drop: Nothing Soul: Echo of Bat | Castle Corridor | |
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| A bat serving under the control of a vampire. | Weak: Fire, Dagger, Axe HP: 1 | Garden Forgotten by Time, House of Sacred Remains | ||
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| A bloodsucking bat that lurks in the castle. | Weak: Piercing, Slashing HP: 1 MP: 1 Exp: 1 Atk: 4 Timestop: Affected | Drop: Nothing Soul: Bat Familiar (24%) | The Lost Village | |
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| A bloodsucking bat that lurks in the castle. | Weak: Piercing HP: 1 Exp: 1 Skill Pt: 1 | Entrance, City of Haze, Buried Chamber | ||
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| A bat that attacks with razor-sharp blades. | Weak: Whip, Piercing, Petrify HP: 50 Exp: 80 Skill Pt: 3 | Drop: Rahab's Frost | Master's Keep | |
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| A bloodsucking bat that lurks in the dark. | Weak: Slashing, Fire HP: 1 Exp: 1 Skill Pt: 1 Atk: 4 | Monastery, Ruvas Forest | ||
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| A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower, 6. Castle Keep | |||
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| A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower | |||
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| A bloodsucking bat that lurks in the castle. | Weak: Slash, Pierce, Petrify, Holy, Poison, Curse | Soul: Blue (2.80%) Summon a Bat as a familiar. | Chapter 1,8,9 | |
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| A old-hat bat that has taken up residence in the castle. | Exp: 100 | Soul: Blue | Chapter 10 | |
Soul Data
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| Item Data: Bat | ||||||||
|---|---|---|---|---|---|---|---|---|
| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
| | ||||||||
| Attacks using supersonic waves. | Red Soul Soma | Consume: 5 MP | Steal: Bat | Effect: can also use while in Bat Form | ||||
| Summon a Bat as a familiar. | Blue Soul (Familiar) Soma | Consume: 2 MP | ATK +4 | Rarity: ** Steal: Bat (2.8%) | ||||
| Summon an 8-bit bat as a familiar. | Blue Soul (Familiar) Soma | ATK +2 | Steal: R. Vampire Bat (5.5%) First Obtained: Chapter 10 | Effect: 1 MP | ||||
Game Detail
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Simon's Quest
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Two varieties of bats appear in this game. Those that live outdoors, and those that live in mansions. The outdoor variety moves steadily forwards, while the indoor variety flutter about in a circle, then rest a while, then move towards you again.
Simon's Quest (LCD Watch)
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Appear in random quantities above in front and behind you in each stage. Take one hit to destroy and worth 5 points.
Simon's Quest (LCD Handheld)
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An unlimited amount of bats will flutter above you in each stage in the Simon's Quest Watch Game. They take a single hit to kill and worth 10 points. They will only attack you when you are in the air and it is possible to jump into them. They can only be attacked when jumping.
A larger variety of bat, called a Vampire Bat is also present in this game.
Castlevania: The Arcade
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Bats appear in most stages of Castlevania: The Arcade.
References
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- Mr. P's Castlevania Realm
- The Castlevania Dungeon
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com