Axe Knight
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| Axe Knight | |
| | |
| Japanese Name | アックスアーマー |
|---|---|
| Alternate Names | Axe-Man Axe Armor |
| Game Appearances | Almost all games. |
| Abilities | |
| Monster Type | Armor |
| Mythical Lore Origins | |
The Axe Knight is a common armored knight that uses an Axe as its primary weapon. Axe Knights attack by throwing the axe (usually called Axe Knights or Axe Armors), which then returns to them, or more rarely, is thrown in an arc. Some Axe Knights can also hack with this axe. Axe Knights also commonly hold shields, making them tougher to defeat, and may block some attacks. A playable version of this enemy is available in Castlevania: Symphony of the Night and Castlevania: Portrait of Ruin (see Old Axe Armor). Knights carrying a long handled axe that is used only for hacking are called Great Axe Armors.
In the early platform sidescrolling adventures, the Axe Armor could throw axes horizontally at either a head level elevation or at a leg level elevation. Both elevations offer the player a chance to avoid being hit by ducking or jumping respectively.
There are a few special varieties of Axe Armor, including the Double Axe Armor, which throws two axes at a time, and the Red Axe Armor, which reassembles when destroyed (similar to the classic Red Skeleton enemy).
Gallery
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Enemy Data
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| Enemy Data: Axe Knight | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
| (NES/C64/PC) | ||||
| He repels your attack with his shield and throws an Axe which returns to him like a boomerang. He is a very powerful enemy.(*) | HP: 10 Exp: 500 Atk: 4 | 5. Dungeon | ||
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| ' | Exp: 300 | 5. Torture Laboratory | ||
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| ' | HP: 5 Exp: 500 Atk: 1 | 3. Banquet Room 5. Clocktower | ||
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| ' | 5A. Tower, 6'. Basement, 6A. Causeway, 7. Mountains, 7A. Lookout, 8. Entrance, 9. Villa | |||
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| ' | HP: 144 Exp: 100 Atk: 3 | 6. The Halls, 7. Unliving Quarters, 8. The Dungeons, A. Clocktower | ||
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| ' | HP: 16 Exp: 500 | 6. Floating Corridor, 7. Torture Chamber/Lab | ||
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| ' | HP: 14 Exp: 500 | 2. Entrance, 4. Torture Chamber, 5'. Piers | ||
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| ' | HP: 14 Exp: 500 | 4. Torture Chamber, 5'. Piers | ||
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| ' | 5. Versailles | |||
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| ' | 6. Proserpina | |||
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| ' | HP: 7 | 2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula | ||
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| ' | HP: 7 | 4. Dungeon, 4'. Caves, 5. Courtyard, 6. Clock Tower | ||
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| Low level axe knight. | Weak: Hit Level: 4 HP: 32 Exp: 10 | Drop: Axe, Bronze Cuirass | Alchemy Laboratory, Marble Gallery | |
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| Well armored axe knight. | Level: 9 HP: 42 Exp: 50 | Drop: Axe, Axelord Shield | Castle Keep, Colosseum, Outer Wall | |
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| ' | Strong: Darkness HP: 55 Exp: 31 Atk: 120 Def: 130 Timestop: Affected | Common Drop: Leather Armor (4%) Rare Drop: Mandragora Card (1.4%) | Abyss Stairway, Audience Room, Outer Wall | |
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| ' | Strong: Fire Weak: Thunder Level: 15 HP: 80 Exp: 62 | Common Drop: Iron Boots Rare Drop: Bangle | Castle B: Luminous Cavern | |
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| ' | Weak: Thunder Level: 24 HP: 192 Exp: 165 | Common Drop: Kettle Hat Rare Drop: Ancient Armor | Castle A: Castle Treasury, Luminous Cavern Castle B: Sky Walkway, Chapel of Dissonance, Marble Corridor | |
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| An armored soldier that wields an axe. | Weak: Lightning, Petrify HP: 60 Exp: 10 | Common Drop: Leather Plate Soul: Spinning Edge | Castle Corridor, Chapel | |
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| An armored knight that wields a giant axe. | Strong: Dagger Weak: Thunder, Axe HP: 160 | Drop: Zircon | Anti-Soul Mysteries Lab, Garden Forgotten by Time, Dark Palace of Waterfalls, Ghostly Theatre | |
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| An Axe Armor that throws its axe like a boomerang. | Strong: Fire, Ice, Dagger Weak: Lightning, Axe HP: 250 | Drop: Opal, Wine | Anti-Soul Mysteries Lab, Garden Forgotten by Time, Ghostly Theatre, Pagoda of the Misty Moon | |
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| An armor-clad soldier that is highly skilled with axes. | Strong: Fire, Water Weak: Bashing, Electric HP: 18 MP: 1 Exp: 10 Atk: 12 Timestop: Affected | Common Drop: Axe (8%) Rare Drop: Leather Armor (4%) Soul: Spinning Edge (32%) | The Lost Village, Wizardry Lab, Demon Guest House | |
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| A zombie warrior in heavy armor, equipped with a devastating axe. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 28 Exp: 4 Skill Pt: 1 | Drop: Copper Plate, Axe | Entrance, City of Haze | |
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| An armored warrior powered by blood. It cannot be killed. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 63 Exp: 255 Skill Pt: 12 | Drop: Magical Ticket | Forest of Doom, 13th Street | |
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| A veteran zombie warrior wearing antique armor. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 145 Exp: 156 Skill Pt: 0 | Drop: Voulge, Ancient Armor | Dark Academy, Forgotten City, 13th Street, Burnt Paradise, Nest of Evil | |
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| An elite Axe Armor warrior who wields two axes with deadly precision. | Strong: Ice Weak: Blunt, Whip, Lightning HP: 191 Exp: 287 Skill Pt: 14 | Drop: Berserker Mail, Super Potion | Burnt Paradise, Nest of Evil | |
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| A heavily-armored warrior with an equally heavy axe. | Strong: Fire Weak: Striking, Electric HP: 23 Exp: 9 Skill Pt: 1 Atk: 15 | Drop: Copper Ore (5%), Ascia (12%) | Ruvas Forest, Minera Prison Island | |
| ' | Castle, Clock Tower | |||
| ' | HP: 100 Exp: ~100 | Drop: Apple, Banana; Leather Shield Steal: ~60 copper | Alchemy Laboratory | |
| ' | HP: 100 Exp: ~100 | Drop: Banana; Four of Skulls Steal: ~60 copper | Marble Gallery | |
| ' | HP: 100 Exp: ~100 | Drop: Cheese, Frankfurter; Six of Crosses Steal: ~60 copper | Outer Wall | |
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| A zombie warrior in heavy armor, equipped with a devastating axe. | Strong: Pierce, Ice Weak: Strike, Lightning, Petrify, Poison | Drop: Axe (8.30%) Axe Knight Shield (2.30%) Soul: Red (2.80%) | Chapter 1, 2, 3, 4, 5,7 | |
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| An ancient castle guardian. Wields axes. | Exp: 500 | Drop: Axe, Great Axe Soul: Red | Chapter 10 | |
Soul Data
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| Item Data: Axe Knight | ||||||||
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| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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| Throws axes at enemies. | Red Soul Soma | Consume: 22 MP | Steal: Axe Armor | |||||
| Throw an axe. | Red Soul Soma | Consume: 12 MP | ATK +8 | Rarity: * Steal: Axe Knight (2.8%) | ||||
| Throw axes. | Red Soul Soma | Consume: 12 MP | ATK +10 | Rarity: *** Steal: R. Axe-Man (5.5%) First Obtained: Chapter 10 | ||||
| This enemy article may have been created with information obtained from other sources. Please see the Enemy Bibliography page for a list of possible sources that may have been consulted for this article or the source of some of the images used on this page. |

