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Enemy Data: Armors
Image Name - Game
Description
Statistics Items Location
Orderknight Order Knight 
Order of Shadows
' Guard: Back Dash
Krause2 Rohan Krause 
Order of Shadows
' Guard: Vampire Killer
Axe Knight 
The Arcade
' Castle, Clock Tower
TAR KNY Evil Armor  [ edit ]
Adventure ReBirth
A suit of armor, animated by dark powers.(*) 2. Entrance, 5. Clock Tower
TAR KNR Evil Armor [Red]  [ edit ]
Adventure ReBirth
A suit of armor, animated by dark powers.(*) 4. Chapel, 5. Clock Tower
Axe Knight [Alchemy Laboratory] 
Encore of the Night
' HP: 100
Exp: ~100
Drop: Apple, Banana; Leather Shield
Steal: ~60 copper
Alchemy Laboratory
Axe Knight [Marble Gallery] 
Encore of the Night
' HP: 100
Exp: ~100
Drop: Banana; Four of Skulls
Steal: ~60 copper
Marble Gallery
Axe Knight [Outer Wall] 
Encore of the Night
' HP: 100
Exp: ~100
Drop: Cheese, Frankfurter; Six of Crosses
Steal: ~60 copper
Outer Wall
Rob-axearmor 5. Axe Knight  (Axe Armor) [ edit ]
Harmony of Despair (Strategy)
A zombie warrior in heavy armor, equipped with a devastating axe. Strong: Pierce, Ice
Weak: Strike, Lightning, Petrify, Poison
Drop: Axe (8.30%)
Axe Knight Shield (2.30%)
Soul: Red (2.80%)
Chapter 1, 2, 3, 4, 5, 7
Axeknigh-1- 64. R. Axe-Man  (L. Axe Armor) [alt] [ edit ]
Harmony of Despair (Strategy)
An ancient castle guardian. Wields axes. Exp: 500
Drop: Axe, Great Axe
Soul: Red
Chapter 10
Knight 63. R. Black Knight  (L. Armor Knight) [alt] [ edit ]
Harmony of Despair
An ancient castle guardian. Exp: 400
Drop: Geiborg
Soul: Red
Chapter 10
LOS-Animated Armor Animated Armor  - see also Armors [ edit ]
Lords of Shadow (Strategy)
These empty suits of armor have been given temporary 'life' due to possession by a poltergeist. (...) Strong: Dagger, Fairy x3
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal x3
Size: Big
Difficulty: Medium
Drop: Often a complete Dark Crystal
Chapters 5, 6, 7
PossessedArmor Possessed Armor  [ edit ]
Mirror of Fate
The spirits wandering the castle, tire of the living that disturb their rest and so possess the enormous suits of armor that adorn the corridors. With their enormous mace, they easily smash the unwary, while the hard armor protects their cold inner flame. Difficulty: 3/5
HP: 650
Exp: 175
Drop: 50 Magic (x2)
Castle Entrance, Castle Hall, Guards Room, Belfry

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