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Armors are a recurring type of enemy in the Castlevania series. They usually appear as moving suits of armor. The original Armor Knight in Castlevania wielded a spear and the Axe Armor threw axes in a boomerang-like fashion. Both of these armors have appeared in many forms throughout the series, and many other kinds of armors of different sizes, natures and weaponries have been progressively introduced as well.

Poltergeist or zombie?[]

One problem with the "Armor" monsters in the Castlevania games is whether they should be considered to be poltergeists or zombies.

If the knights were a type of poltergeist, then that would mean that there's nothing underneath the armor. This infers that a spirit has taken control over the suit of armor that makes up the knight and is the cause of the animated monster. It might also explain why some suits of armor might move and others do not, and that when defeated the armor would just fall to pieces.

However, if the knights were a type of zombie, then that would mean that there's an undead corpse underneath the armor. This would mean that the armor itself is not enchanted, but rather being worn by a type of reanimated corpse using it to attack enemies in its path.

Some Castlevania games have specifically stated that some armors are worn by zombies, while others are fully possessed suits of armor. The poltergeist theory would seem most appropriate since, when defeated, most suits of armors fall apart, revealing nothing inside them. Yet, various in-game monster descriptions claim that certain suits of armor are being worn. One theory for the absence of a body in these cases would be that the corpse gets consumed by (magical) fire during the death sequence before the armor collapses. It's also possible that some knights may be humans wearing the armor, such as may be the case for the Order Knight from Order of Shadows.

Due to this uncertainty, knights and their brethren cannot be accurately classified as either poltergeists or zombies, leaving them in a classification of their own.

Types[]

Knights and Axe Armors have many armored companions who will give the heroes a hard time:

Armed knights[]

These armors carry various different weapons with which to attack passing adventurers. These can either be usual melee weapons, such as swords, spears, and maces, or projectile-shooting weapons such as a crossbow. Some are almost three times as tall as the heroes.

Elemental armors[]

These 12 armors appeared only in Castlevania: Circle of the Moon, and each one was related to a different elemental aspect, which was reflected in their attacks. Each armor carried either a sword or came weaponless and used its elemental attributes only.

Magic knights[]

These knights possess some kind of magical abilities that make them extremely deadly.

Throwing knights[]

These knights are usually carrying something with which to throw at passing heroes.

Appearances[]

Castlevania[]

Enemy Data: Castlevania
Image Name - Game
Description
Statistics Items Location Notes
KnightC64cv1-knightAmigacv-knightPccv-knight
(NES/C64/AMI/PC)
11. Black Knight (Armor) - Castlevania [ edit ]
The Black Knight wanders around back and forth. Because of his thick armor plating, you cannot destroy him with one strike.(*) HP: 2
Exp: 400
Atk: 2
2. Tower
Axeknigh-1-C64cv1-axeknghtAmigacv-axeknightPccv-axe
(NES/C64/AMI/PC)
Axe-Man (Axe Armor) - Castlevania [ edit ]
He repels your attack with his shield and throws an Axe which returns to him like a boomerang. He is a very powerful enemy.(*) HP: 10
Exp: 500
Atk: 4
5. Main Building
Weapons: Axe (Axe Boomerang (high/low), 100 points), Axe-Man Shield

Vampire Killer[]

Enemy Data: Vampire Killer
Image Name - Game
Description
Statistics Items Location Notes
Vkill-knight 7. Bad Knight  (Fighter) - Vampire Killer [ edit ]
' Exp: 100
2. Dungeon
Vkill-axe 13. Axe Man  (Axe Fighter) - Vampire Killer [ edit ]
' Exp: 300
5. Torture Laboratory
6. Castle Keep
Weapons: Axe (Axe Boomerang (high-only), Axe-Man Shield

Haunted Castle[]

Enemy Data: Haunted Castle
Image Name - Game
Description
Statistics Items Location Notes
Hcast-axe Knight  - Haunted Castle [ edit ]
' HP: 5
Exp: 500
Atk: 1
3. Banquet Room
5. Clocktower
Weapons: Axe (Axe Chop, Tomahawk Throw, Chained Throw), Knight Shield

Castlevania II: Simon's Quest[]

Enemy Data: Simon's Quest
Image Name - Game
Description
Statistics Items Location Notes
KnightS1 KnightS3 KnightS5 KnightS4 KnightS2 30. Knight (Knight in Shining Armor) - Simon's Quest [ edit ]
' HP: 2/4/8/16/32
Drop: Half Heart
Berkeley Mansion / Rover Mansion / Brahm's Mansion / Bodley Mansion / Laruba Mansion

Konami Wai Wai World[]

Enemy Data: Wai Wai World
Image Name - Game
Description
Statistics Items Location Notes
Knightww 9. Shadow the Dark Warrior (jpn) - Konami Wai Wai World [ edit ]
' HP: 3
Atk: 2
Castle stage

Castlevania: The Adventure[]

Enemy Data: The Adventure
Image Name - Game
Description
Statistics Items Location Notes
Gb-knight 9. Evil Armor  [alt] - Adventure [ edit ]
In the hall where you meet Knights, leave the items and concentrate on not getting sandwhiched. Attack the rear Knight first.(*) HP: 2
Exp: 50
Atk: 1
4. Castle

Castlevania III: Dracula's Curse[]

Enemy Data: Dracula's Curse
Image Name - Game
Description
Statistics Items Location Notes
Cv3-knightCv3-armknight
(Easy/Hard Mode NA)
8. Knight (Soldier / Armor) - Dracula's Curse [ edit ]
' Atk: Japan 3
2. Clock Tower, 5A. Tower, 6. Basement, 7. Mountains, 8. Main Hall
Cv3-axe 5. Axe Knight Guard (Axe Armor) - Dracula's Curse [ edit ]
' Atk: Japan (before/after block 8)3/4, 2/3(axe)
5A. Tower, 6. Basement, 6A. Causeway, 7. Mountains, 7A. Courtyard, 8. Main Hall, 9. Inner Tower
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield

Kid Dracula[]

Enemy Data: Kid Dracula
Image Name - Game
Description
Statistics Items Location Notes
Knight BDK 3. Knight (jpn) - Kid Dracula [ edit ]
' 1. Kid Dracula's Castle

Castlevania II: Belmont's Revenge[]

Enemy Data: Castlevania
Image Name - Game
Description
Statistics Items Location Notes
Gb2-knight 8. Evil Knight  (Metal Ghost) - Belmont's Revenge [ edit ]
' Crystal Castle, Cloud Castle, Entrance, Chapel

Super Castlevania IV[]

Enemy Data: Castlevania
Image Name - Game
Description
Statistics Items Location Notes
Knight-cv4 12. Knight  (Armor Knight) - Super Castlevania IV [ edit ]
' HP: 138
Exp: 200
Atk: 3
7. Unliving Quarters
Cv4-axe 13. Axe Knight Guard  (Armor) - Super Castlevania IV [ edit ]
' HP: 144
Exp: 100
Atk: 3
6. The Halls, 7. Unliving Quarters, 8. The Dungeons, A. Clocktower
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield
GrakulCv4-grakul2 58. Sir Grakul  (Iron Crusher) - Super Castlevania IV [ edit ]
' 7. Unliving Quarters

Kid Dracula (Game Boy)[]

Enemy Data: Kid Dracula (GB)
Image Name - Game
Description
Statistics Items Location Notes
Knight KD 3. Knight (jpn) - Kid Dracula (Game Boy) [ edit ]
' 1. Kid Dracula's Castle

Castlevania Chronicles[]

Enemy Data: Castlevania Chronicles
Image Name - Game
Description
Statistics Items Location Notes
X68-knight-1- Armor Knight  - Chronicles [ edit ]
' HP: 8
Exp: 400
4. Cathedral
X68-axekni Axe Armor  - Chronicles [ edit ]
' HP: 16
Exp: 500
Drop: Big Heart
6. Floating Corridor, 7. Torture Chamber/Lab
Weapons: Axe (Axe Boomerang (high/low), Axe Chop), Axe Armor Shield (high/low)
Arrowknig Bowgun Armor  - Chronicles [ edit ]
' HP: 4
Exp: 400
8. Dracula's Tower
X68-axe Great Axe Armor  (Harpoon Armor) - Chronicles [ edit ]
' HP: 28
Exp: 200
8. Dracula's Tower
X68-sknight Sword Armor  - Chronicles [ edit ]
' HP: 4
Exp: 500
8. Dracula's Tower
X68-mknight Flail Armor  - Chronicles [ edit ]
' HP: 20
Exp: 600
8. Dracula's Tower
Flameknig-1- Flame Knight  - Chronicles [ edit ]
' HP: 3
Exp: 700
8. Dracula's Tower

Castlevania: Rondo of Blood[]

Enemy Data: Rondo of Blood
Image Name - Game
Description
Statistics Items Location Notes
Rob-speargrd-1-Armor Knight DXC
(RoB/DXC)
Armor Knight  [alt] - Rondo of Blood [ edit ]
' HP: 8
Exp: 400
3. Cathedral, 5'. Piers
Rob-axearmorAxe Armor DXC
(RoB/DXC)
Axe Armor  [alt] - Rondo of Blood [ edit ]
' HP: 14
Exp: 500
2. Entrance, 4. Torture Chamber, 5'. Piers
(Strategy)Weapons: Axe, Axe Armor Shield
Rob-axelordAxe Lord DXC
(RoB/DXC)
Red Axe Armor  [alt] - Rondo of Blood [ edit ]
' HP: 14
Exp: 500
4. Torture Chamber, 5'. Piers
(Strategy)Weapons: Axe, Axe Armor Shield
Rob-swrdlord-1-Victory Armor DXC
(RoB/DXC)
Victory Armor  [alt] - Rondo of Blood [ edit ]
' HP: 16
Exp: 500
7. Clocktower
(Strategy)
Maceknight-1-Heavy Armor DXC
(RoB/DXC)
Heavy Armor  [alt] - Rondo of Blood [ edit ]
' HP: 10
Exp: 450
5. Ghost Ship
Masterkni-1-Great Armor DXC
(RoB/DXC)
Great Armor  [alt] - Rondo of Blood [ edit ]
' HP: 24
Exp: 1000
2'. Aqueducts, 5'. Piers
DyruhanDullahan DXC
(RoB/DXC)
Dullahan  - Rondo of Blood [ edit ]
' HP: 92
Exp: 3500
4. Torture Chamber, 4'. River

Castlevania: Bloodlines[]

Main article: Armors/BL

Castlevania: Dracula X[]

Enemy Data: Dracula X
Image Name - Game
Description
Statistics Items Location Notes
Speargrd-1- Armor Knight  [alt] - Dracula X [ edit ]
' HP: 5
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Cvdx-axe-1- Axe Armor [Blue]  [alt] - Dracula X [ edit ]
' HP: 7
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Weapons: Axe, Axe Armor Shield
Cvdx-axelord-1- Axe Armor [Red]  [alt] - Dracula X [ edit ]
' HP: 7
4. Dungeon, 4'. Caves, 5. Courtyard, 6. Clock Tower
Weapons: Axe, Axe Armor Shield

Castlevania: Symphony of the Night[]

Main article: Armors/SotN

Castlevania: Circle of the Moon[]

Main article: Armors/CotM

Castlevania: Harmony of Dissonance[]

Main article: Armors/HoD

Castlevania: Moonlight Rhapsody[]

Main article: Armors/MR

Other Games[]

See Armors/Page 2
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