These empty suits of armor have been given temporary 'life' due to possession by a poltergeist. They serve the vampire dark lord by patrolling and protecting the castle's halls and corridors. The spirit of this poltergeist can move from armor to armor, if it so whishes, though it can take many days for the spirit to recover when doing so. Once stablished within a suit armor, the poltergeist can travel between dimensions at will, causing a huge electrical outage that signals an opening between our world and the spirit world. You can tell when an armor is possesed because a strange unearthly reddish electric orbe expands through all the armor.
Few description can be done with the poltergeist, because in our world is just represented as an electrical reddish force.
The armor the poltergeist posseses is an huge armor (more bigger that any armor made for a human being) which protects itself with an huge shield that gives him a heavy front protection. The animated armor also wears an enormous maze which it uses to smash or break enemies without difficulty.
The armor is topped by a helmet (a bit smaller if we have in count the proportions of the body) with a red plume on the top.
|Enemy Data: Animated Armor|
|Image||Name - Game|
|These empty suits of armor have been given temporary 'life' due to possession by a poltergeist. ()|| Strong: Dagger, Fairy x3|
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal x3
| Drop: Often a complete Dark Crystal|| Chapters 5, 6, 7|
|The spirits wandering the castle, tire of the living that disturb their rest and so possess the enormous suits of armor that adorn the corridors. With their enormous mace, they easily smash the unwary, while the hard armor protects their cold inner flame.|| Difficulty: 3/5|
| Drop: 50 Magic (x2)|| Castle Entrance, Castle Hall, Guards Room, Belfry|