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Animated Armor

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Animatedarmor

The Animated Armors are enemies that appear in Castlevania: Lords of Shadow. They first appear in wygol village abbey, in the library, where they try to kill Gabriel. They appear more frequently in Carmilla's castle.

BackgroundEdit

These empty suits of armor have been given a temporary ‘life’ due to possession by a poltergeist. They serve the Vampire Dark Lord by patrolling and protecting the Castle’s halls and corridors. The spirit of this poltergeist can move from armor to armor if it so wishes, though it can take many days for the spirit to recover when doing so. Once established within a suit of armor, the poltergeist can travel between dimensions at will, causing a huge electrical outage that signals an opening between our world and the spirit world. You can tell when armor is possessed because a strange unearthly, reddish glow emanates from within the suit, indicating that its ghostly inhabitant is awake.

DescriptionEdit

Few description can be done with the poltergeist, because in our world is just represented as an electrical reddish force.

The armor the poltergeist posseses is an huge armor (more bigger that any armor made for a human being) which protects itself with an huge shield that gives him a heavy front protection. The animated armor also wears an enormous maze which it uses to smash or break enemies without difficulty.

The armor is topped by a helmet (a bit smaller if we have in count the proportions of the body) with a red plume on the top.

GalleryEdit

Enemy DataEdit

Enemy Data: Animated Armor
Image Name - Game
Description
Statistics Items Location
LOS-Animated Armor Animated Armor  - see also Armors [ edit ]
Lords of Shadow (Strategy)
These empty suits of armor have been given temporary 'life' due to possession by a poltergeist. (...) Strong: Dagger, Fairy x3
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal x3
Size: Big
Difficulty: Medium
Drop: Often a complete Dark Crystal
Chapters 5, 6, 7
PossessedArmor Possessed Armor  [ edit ]
Mirror of Fate
The spirits wandering the castle, tire of the living that disturb their rest and so possess the enormous suits of armor that adorn the corridors. With their enormous mace, they easily smash the unwary, while the hard armor protects their cold inner flame. Difficulty: 3/5
HP: 650
Exp: 175
Drop: 50 Magic (x2)
Castle Entrance, Castle Hall, Guards Room, Belfry

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