Other Equipment
Alucard has several other "slots" representing different areas he can equip items. He can have a single item equipped in Head slot, the Body slot, and the Cloak slot. He can also have any two items equipped in the Other slot. These items usually increase one of his stats, or provide some other enhancement.
Item Data: Other Equipment | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Head (edit) | ||||||||
Cool looking sunglasses | DEF +1, INT -1 |
Find: Final Stage: Bloodlines, Alchemy Laboratory |
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Comfortable eye protection | DEF +1, INT +4 |
Find: Royal Chapel |
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Sees beyond magical curses | DEF +1, INT +5 |
Find: Castle Center |
Effect: Allows an unseen presence around Richter Belmont to be seen Notes: Given by Maria Renard if player has the Gold Ring and Silver Ring | |||||
Mask used at a ball | DEF +2 |
Find: Catacombs Drop: Bone Pillar |
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Ancient ceremonial stone mask | DEF +2, INT +4 |
Find: Long Library Drop: Ghost Dancer |
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Protects sensitive head parts | DEF +2, INT +1 |
Find: Underground Caverns |
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Felt hat | DEF +1, INT +1 |
Drop: Phantom Skull |
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Tanned leather hat | DEF +2 |
Buy: $1,000 |
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Velvet hat | DEF +1, INT +2 |
Buy: $400 |
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Wide-brimmed for protection | DEF +5, INT +7, STR +1, CON +1 |
Drop: Salome |
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Standard adventurer's helm | DEF +3, INT +1 |
Find: Clock Tower |
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Frightens enemy, lowers DEF | STR +4, DEF +3 (Alucard); no stats (Maria) |
Find: Starts with and loses (Alucard); starts with (Maria); Reverse Clock Tower (Alucard) |
Effect: Reduces enemies' DEF by half | |||||
Circlet | INT +5 |
Buy: $4,000 Drop: Marionette |
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Restores HP by holy damage | Attrib: Holy |
INT +6 |
Drop: Salem Witch |
Effect: Holy-based attacks of enemies heal Alucard instead of damaging | ||||
Immune to curses | Attrib: Curse |
INT +7 |
Drop: Venus Weed |
Effect: Immunity to Curse status and damage | ||||
Big HP restore by cat damage | INT +8 |
Find: Catacombs |
Effect: Large health increase if hit by the cat Salome summons or becomes when defeated | |||||
Heals HP by lightning damage | Attrib: Thunder |
INT +10 |
Find: Reverse Entrance |
Effect: Thunder-based attacks of enemies heal Alucard instead of damaging | ||||
Restores HP by ice damage | Attrib: Ice |
INT +10 |
Drop: Frozen Half |
Effect: Ice-based attacks of enemies heal Alucard instead of damaging | ||||
Restores HP by poison damage | Attrib: Poison |
INT +10 |
Find: Long Library |
Effect: Poison-based attacks of enemies heal Alucard instead of damaging | ||||
Restores HP by fire damage | Attrib: Fire |
INT +10 |
Find: Floating Catacombs |
Effect: Fire-based attacks of enemies heal Alucard instead of damaging | ||||
Increases intelligence | INT +12 |
Buy: $12,000 (later) |
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Body (edit) | ||||||||
Simple cloth tunic | DEF +1 |
Drop: Bloody Zombie, Zombie |
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Embroidered nobleman's tunic | STR +1, CON +1, INT +1, ATT +2, DEF +14 |
Find: Long Library (under Master Librarian), only drops after visiting Reverse Castle |
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Strongest of all armor | DEF +25, CON +2 |
Drop: Guardian |
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Tanned leather cuirass | DEF +2 |
Find: Alchemy Laboratory Drop: Dhuron |
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Resists fire, lightning, ice? | DEF +2 |
Find: Marble Gallery (requires Double Jump and Stopwatch) |
Effect: Does not have any elemental resistance. Equip with Alucart Sword and Alucart Shield for Alucart status (LCK +30) | |||||
Bronze cuirass | DEF +3 |
Find: Long Library Drop: Axe Knight |
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Polished to resist stoning | Attrib: Stone |
DEF +3 |
Find: Outer Wall |
Effect: Grants immunity to Stone status | ||||
Iron cuirass | DEF +4 |
Buy: $1,500 Drop: Flea Armor, Spear Guard |
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Restores HP while walking | DEF +4 |
Find: Clock Tower |
Effect: HP +1 per 3 seconds when walking | |||||
Strong vs. fire-based attacks | Attrib: Fire |
DEF +4 |
Find: Castle Keep Drop: Gremlin, Hellfire Beast, Efreet (Saturn-only) |
Effect: Cuts Fire damage by half | ||||
Steel cuirass | DEF +5 |
Buy: $4,000 |
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Silver breastplate | DEF +6 |
Find: Royal Chapel |
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Gold breastplate | DEF +8 |
Find: Clock Tower Drop: Blade, Gurkha, Hammer |
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Strong vs. lightning attacks | Attrib: Thunder |
DEF +8 |
Find: Reverse Keep Drop: Hellfire Beast |
Effect: Cuts Thunder damage by half | ||||
Strong vs. ice-based attacks | Attrib: Ice |
DEF +8 |
Find: Clock Tower Drop: Frozen Shade |
Effect: Cuts Ice damage by half | ||||
Impervious to evil attacks | Attrib: Dark |
DEF +8 |
Drop: Malachi |
Effect: Grants immunity to Dark | ||||
Platinum breastplate | DEF +10 |
Find: Castle Keep Drop: Rock Knight |
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Strong vs. holy attacks | Attrib: Holy |
DEF +11 |
Find: Entrance |
Effect: Cuts Holy damage by half | ||||
Spike-breaking armor | DEF +12 |
Find: Catacombs |
Effect: Destroys spikes upon contact | |||||
Increases sub-weapon strength | DEF +12, INT +1 |
Drop: Sniper of Goth |
Effect: +10 ATT for sub-weapons | |||||
DEF goes up when damage taken | DEF +13 |
Find: Reverse Colosseum Drop: Minotaur |
Effect: Additional temporary DEF +20 after damage taken | |||||
Diamond breastplate | DEF +15 |
Buy: $12,000 |
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Increases magic attack power | DEF +15 |
Drop: Tin Man |
Effect: Spell and Familiar ATT * 1.5 | |||||
Wearer becomes an Axe Knight | DEF +15, ATT +2 |
Find: (May start with), Long Library (under Master Librarian) Drop: Spiked Ball on top of Bone Pillar |
Effect: Turns Alucard into an Axe Knight | |||||
Resists fire, lightning, ice | Attrib: Fire, Thunder, Ice |
DEF +20 |
Find: Starts with and loses; Death Wing's Lair |
Effect: Cuts Fire, Thunder, and Ice damage by half | ||||
DEF increases with map coverage | DEF + #rooms/60, INT -5 |
Find: Catacombs |
Effect: DEF increases by 1 for every 60 rooms visited (not hard-capped, but the highest legitimate value is at +31/32, depending on the port played) | |||||
Cloaks (edit) | ||||||||
Well-made but shabby looking | CON +1 |
Find: Alchemy Laboratory |
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Dual colored reversible cape | CON +3 |
Buy: $2,000 |
Effect: Can choose which side to show outward in Cloak lining option in System Menu | |||||
Converts damage to hearts | CON +4 |
Find: Colosseum |
Effect: Gain 1 Heart for each point of damage you receive | |||||
Perfect for forest camouflage | CON +5 |
Buy: $3,000 |
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Enchanted semi-invisible cape | CON +6 |
Find: Underground Caverns |
Effect: Appears invisible but does not make Alucard invisible | |||||
The silvery white shine which tears darkness | CON +6 |
Find: Underground Caverns |
Effect: Grants immunity to Dark | |||||
The mantle from which the color changes with time | CON +7 |
Find: Clock Tower |
Effect: Continuously changes color | |||||
Gorgeous blue cape | CON +8 |
Find: Reverse Keep |
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Select color [System Menu] | CON +9 |
Buy: $30,000 |
Effect: Can select any color in Cloak color option in System Menu | |||||
Black cape for vampires | CON +10 |
Find: Starts with and loses; Anti-Chapel |
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Other (edit) | ||||||||
Sparkling ring [salable] | ATT + 1 (with Jewel Sword - Saturn only) Sell: $150 |
Find: Underground Caverns, Royal Chapel, Outer Wall, Reverse Keep, Reverse Caverns, Anti-Chapel, Reverse Entrance, Reverse Colosseum Drop: Merman, Blue Raven Create: Jewel Sword |
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Fairly valuable ring [salable] | ATT + 3 (with Jewel Sword - Saturn only) Sell: $800 |
Find: Death Wing's Lair, Anti-Chapel, Reverse Colosseum Drop: Black Crow, Killer Fish Create: Jewel Sword |
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Fairly valuable ring [salable] | ATT + 6 (with Jewel Sword - Saturn only) Sell: $1,500 |
Find: Forbidden Library, Castle Keep Drop: Fire Warg, Paranthropus, Yorick Create: Jewel Sword |
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Valuable ring [salable] | ATT + 10 (with Jewel Sword - Saturn only) Sell: $3,000 |
Find: Underground Caverns, Olrox's Quarters Create: Jewel Sword |
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Valuable ring [salable] | ATT + 16 (with Jewel Sword - Saturn only) Sell: $5,000 |
Find: Outer Wall, Olrox's Quarters, Reverse Keep, Reverse Outer Wall, Cave Drop: Wereskeleton Create: Jewel Sword |
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Valuable ring [salable] | ATT + 23 (with Jewel Sword - Saturn only) Sell: $8,000 |
Find: Long Library, Reverse Caverns, Reverse Entrance, Forbidden Library, Death Wing's Lair Create: Jewel Sword |
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Highly valuable ring [salable] | ATT + 32 (with Jewel Sword - Saturn only) Sell: 20,000 |
Find: Anti-Chapel, Reverse Caverns, Reverse Clock Tower, Floating Catacombs Create: Jewel Sword |
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Inscription "Wear...Clock..." | Find: Underground Caverns Guard: Succubus |
Effect: Opens floor of clock room in the Marble Gallery with Silver Ring | ||||||
Inscription "...in...Tower" | Find: Royal Chapel |
Effect: Opens floor of clock room in the Marble Gallery with Gold Ring | ||||||
Jewel which brings luck | LCK +20 |
Find: Starts with (Luck Mode only) Drop: Orobourous |
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Strengthens power of cross | Find: Forbidden Library |
Effect: Greatly increases attack of Cross sub-weapon: ATT +40 (crosses), ATT +5 (beam of light) | ||||||
Increases rare item appearance | Find: Long Library, Necromancy Lab |
Effect: Increases the drop rate of common and rare items, and makes larger gold bags drop from enemies. Equipping two further increases the effect | ||||||
Ring with holy powers | STR +1, CON +1, INT +1, LCK +1 |
Buy: $4,000 |
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Confers strength of 24 men | STR +24, DEF -24 |
Find: Abandoned Pit to the Catacomb |
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Increases overall strength | STR +7, ATT +1, CON +7, DEF +1, INT +7, LCK +2 |
Drop: Karasuman |
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Golden ring to rule over all! | STR +30, ATT +10, CON +10, DEF +10, INT +30, LCK +5 |
Drop: Paranthropus (Clear game only) |
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DEF+5 | DEF +5 |
Find: Starts with and loses; Floating Catacombs Drop: Frozen Half |
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Dwarven necklace DEF+15 | DEF +15 |
Drop: Cave Troll |
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Improves status after sunset | STR +5, CON +5, INT +5, LCK +5 (after sunset) |
Drop: Underground Caverns |
Effect: Increases stats 6pm-6am (game time for PSX (00:00:00-6:00:00 and then 18:00:00+), system clock for Saturn) | |||||
Improves status after sunrise | STR +5, CON +5, INT +5, LCK +5 (after sunrise) |
Find: Reverse Clock Tower |
Effect: Increases stats 6am-6pm (game time for PSX (6:00:00-18:00:00), system clock for Saturn) | |||||
Improves blood-healing ability | Find: Catacombs |
Effect: Doubles blood-healing recovery | ||||||
Improves heal item power | Find: Royal Chapel |
Effect: Causes Potions and High Potions to heal an additional 50% | ||||||
Increases MP restoration rate | Find: Royal Chapel Drop: Bitterfly |
Effect: Doubles MP restoration rate, does not stack | ||||||
Gemstone buckle STR+10 | STR +10 |
Drop: Imp |
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Gemstone buckle STR+15 | STR +15 |
Drop: Azaghal |
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DEF+1 ATT+1 | DEF +1, ATT +1 |
Buy: $3,000 Drop: Owl Knight |
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Reduces heart consumption | Drop: Dodo Bird |
Effect: Reduces Heart consumption by half with one equipped, or 2/3 with two equipped | ||||||
May absorb damage taken | Find: Reverse Entrance Drop: Bone Musket |
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Duplicates [use] items | CON -10, DEF -20, INT -10, LCK -10 |
Buy: $500,000 (Clear game only) |
Effect: Using consumable items does not decrease their quantity | |||||
ATT+5 | ATT +5 |
Buy: $8,000 (later) Drop: Paranthropus, Lion |
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Discreetly increases height! | Find: Underground Caverns |
Effect: Stretches Alucard sprite vertically by a small amount | ||||||
Song lyrics card of "Nocturne" | Find: Catacombs |
Effect: Enables the Fairy Familiar to sing "Nocturne" if Alucard sits in a chair for a while | ||||||
Basic map of Dracula's castle | Buy: $103 (PSX), $105 (DXC) Find: Master Librarian's Shop |
Standard Items and Sub-Weapons
After facing Death, Alucard will soon find the Cube of Zoe relic, which causes items to fall from candles. These items include Small and Large Hearts, which, like in previous games, can be used to power Sub-Weapons. Money Bags of various denominations may also fall from candles. Rather than grant him addition lives, as in previous games, money can be used to purchase items from the Master Librarian. In some areas near enemies that cause Curses, candles may also drop Uncurse Potions.
Alucard will soon find his first sub-weapon, a Knife. Many sub-weapons from earlier games are in this game, as well as a few that are unique to this game. Alucard can only equip one sub-weapon at a time, but he can switch back to the previous sub-weapon if he changes his mind if the previous subweapon, which gets moved onto the screen and disappears after a while, is still on the screen. Alucard can use the same sub-weapons as Richter or the Saturn version of Maria can, but he tends to use a greater number of Hearts in order to use a sub-weapon. Unlike Richter though, he is able to increase the maximum number of hearts he can hold by leveling up or by finding Heart Vessels. Similarly, he is able to increase the maximum amount of damage he can take by collecting a Life Vessel, which can be found throughout the castle or summoned after defeating most bosses.
Item Data: Standard Items and Sub-Weapons | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Related Relics (edit) | ||||||||
Causes items to materialize | Find: Entrance |
Effect: Causes pick-up items, such as Hearts, to drop from candles | ||||||
Standard Items (edit) | ||||||||
Expended when attacking with a sub-weapon. Small hearts fill the store by 1.(...) | Heart +1 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Various enemies |
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Expended when attacking with a sub-weapon. Large hearts fill the store by 5.(...) | Heart +5 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Various enemies |
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Add funds to your current total. Different types contain different sums.(...) | Gold +1 |
Find: Lanterns (requires Cube of Zoe for Alucard) Create: With Jewel Sword's special attack |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Add funds to your current total. Different types contain different sums.(...) | Gold +25 |
Find: Lanterns (requires Cube of Zoe for Alucard) |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Add funds to your current total. Different types contain different sums.(...) | Gold +50 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Various enemies |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Add funds to your current total. Different types contain different sums.(...) | Gold +100 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Zombie, Gargoyle [Lv. 35] (Saturn-only) |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Add funds to your current total. Different types contain different sums.(...) | Gold +250 |
Find: Lanterns (requires Cube of Zoe for Alucard) |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Add funds to your current total. Different types contain different sums.(...) | Gold +400 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Ghost, Blade Soldier, Bone Archer, Gargoyle [Lv. 25] (Saturn-only) |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Add funds to your current total. Different types contain different sums.(...) | Gold +1,000 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Spellbook |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Add funds to your current total. Different types contain different sums.(...) | Gold +2,000 |
Find: Lanterns (requires Cube of Zoe for Alucard) Drop: Magic Tome |
Effect: Can use funds to purchase items from the Master Librarian (Alucard-only) | |||||
Increases the player's maximum HP (life) capacity. | Maximum HP +5 (Alucard); maximum HP +10 (Richter and Maria) |
Find: Found throughout the castle, often in containers Drop: Most bosses |
Effect: Restores all life and increases Max HP | |||||
Increases the player's maximum heart capacity. | Max Hearts +5 |
Find: Found throughout the castle, often in containers |
Effect: Increases Max Hearts (Alucard-only); restores 30 Hearts (Richter and Maria-only) | |||||
Sub-Weapons (edit) | ||||||||
Sequence: ↑ + [Attack] Effect: Uses currently equipped sub-weapon | ||||||||
Weak but quick, it flies in a straight path when thrown. (...) | Attrib: Holy/Cut Consume: 1 Heart (Alucard/Richter), 4 (Maria) |
ATT +5 (Alucard); ATT +20 (Richter); ATT +10 (Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Knife Throw (Alucard/Richter); Triple Dagger (rapid succession, Maria) Special: Item Crash (1,000 Blades, Richter only; Cost: 10 Hearts; ATT +20, Attrib: Holy/Cut) | ||||
Travels in an arc, ideal for defeating overhead foes. (...) | Attrib: Holy/Cut Consume: 4 Hearts (Alucard/Maria), 1 (Richter) |
ATT +10 (Alucard); ATT +50 (Richter); ATT +20 (Maria) |
Find: Containers (requires Cube of Zoe for Alucard) Drop: Axe Knight |
Effect: Arc Throw (Alucard/Richter); Triple Axe (Maria) Special: Item Crash (Spiral Axe, Richter only; Cost: 10 Hearts; ATT +50, Attrib: Holy/Cut) | ||||
The ultimate sub-weapon, the cross damages all enemies on the screen. (...) | Attrib: Holy/Hit Consume: 100 Hearts (Alucard), 1 (Richter/Maria) |
ATT +40 (cross), ATT +5 (light), (with Staurolite: ATT +80 (cross), ATT +10 (light)) (Alucard); ATT +40 (Richter/Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Thrown forward and returns (Richter/Maria); always Crashes (Alucard) Special: Item Crash (Grand Cross, Richter only; Cost: 20 Hearts; ATT +60 (crosses), ATT +40 (beam of light), Attrib: Holy/Hit) | ||||
Freezes time for all on-screen enemies. Some foes are immune. (...) | Consume: 20 Hearts (Alucard), 10 (Richter/Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Time Stop Special: Item Crash for longer duration (Richter only; Cost: 20 Hearts; ATT +15, Attrib: Thunder/Hit) | |||||
Spreads a sacred flame when cast to the floor, burning enemies. (...) | Attrib: Holy, Fire (flame); Hit (bottle) Consume: 3 Hearts (Alucard), 1 (Richter/Maria) |
ATT +5 (flame), ATT +1 (bottle) (Alucard); ATT +8 (flame), ATT +5 (bottle) (Richter/Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Thrown in pillar (Alucard); thrown in wave (Richter); thrown in fast wave (Maria) Special: Item Crash (Hydro Storm, Richter only; Cost: 15 Hearts; ATT +80, Attrib: Holy/Hit) | ||||
Assails foes with holy scripture. (...) | Attrib: Holy Consume: 5 Hearts (Alucard/Richter/Maria) |
ATT +8 (Alucard); ATT +5 (Richter); ATT +15 (Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Spins around the character. Two can be active simultaneously (Richter and Maria only) Special: Item Crash (Richter only; Cost: 15 Hearts; ATT +80, Attrib: Hit) | ||||
Ricochets off of the floor and walls, hurting any foes it passes through. (...) | Attrib: Holy/Hit Consume: 2 Hearts (Alucard), 1 (Richter/Maria) |
ATT +8 (Alucard); ATT +40 (Richter/Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Thrown diagonally downwards and ricochets Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20 (stones), ATT +10 (beam), Attrib: Hit) | ||||
Attacks enemies with holy lightning. Hold down the attack button after hitting an enemy to deal sustained damage. (...) | Attrib: Holy, Thunder Consume: 5 Hearts (Alucard), 10 (Richter/Maria) |
ATT +10 (Alucard); ATT +20 (Richter/Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Thrown at enemy, hold for continuous lightning for greater cost Special: Item Crash (Lightning Bolt, Richter only; Cost: 20 Hearts; ATT +80, Attrib: Holy/Hit) | ||||
Damages enemies with sacred ash. (...) | Attrib: Holy Consume: 3 Hearts (Alucard), 1 (Richter), 2 (Maria) |
ATT +8 (Alucard); ATT +20 (Richter/Maria) |
Find: Containers (requires Cube of Zoe for Alucard) |
Effect: Thrown on ground (Alucard/Richter); thrown on ground and explodes afterward (Maria) Special: Item Crash (Richter only; Cost: 10 Hearts; ATT +20, Attrib: Holy/Hit) |
Shapeshifting
Throughout the course of the game, Alucard will gain Relics which allow him to take different forms, including a Wolf Form, Mist Form, and Bat Form. Other relics can be gained which enhance Alucard's abilities while assuming these forms. Each form is assigned its own button, which can be pressed to morph into the form and back. Maintaining these forms consumes MP. These form are initially used in order to gain better access to areas on the map or to evade enemies, but are later able to increase their offensive capabilities.
Item Data: Shapeshifting (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Wolf Form | ||||||||
Transform into a wolf and dash by quickly tapping ← or → on the directional buttons twice. | Sequence: Transform into a wolf and back: [Wolf] Move: ←/→ Dash: ←←/→→ (with Power of Wolf relic: ATT +50, Attrib: Hit) Bite: [Attack] (can be used while walking) (ATT +10, Attrib: Cut) Jump: [Jump] High Jump: ↑ + [Jump] | |||||||
Transform into Wolf | Find: Outer Wall |
Effect: Enables Wolf Form ability | ||||||
Run swiftly as Wolf | Find: Entrance |
Effect: Wolf Form's dash (double tap left or right) now deals damage and is not stopped by contact with enemies | ||||||
Special move as Wolf | Find: Alchemy Laboratory |
Effect: Enables Wolf Charge spell by pressing ↓↘→ + [Attack]; allows the use of the Special button in water to swim (not available in Saturn version) | ||||||
Powerful attack by Wolf | Attrib: Cut Consume: 10 MP |
ATT +30 |
Buy: $4,000 Find: Obtain both the Soul of Wolf and Skill of Wolf relics. Then either purchase Magic Scroll 6 (DXC-only) or successfully perform the action (...) |
Sequence: While in Wolf Form press ↓↘→ + [Attack] | ||||
Mist Form | ||||||||
Transform into intangible mist and pass through certain walls. Gradually consumes MP. | Sequence: Transform into mist and back: [Mist] Move: directional pad | |||||||
Transform into Mist | Find: Colosseum |
Effect: Enables Mist Form ability. Only transforms briefly | ||||||
Extends Mist transform time | Find: Castle Keep |
Effect: Allows Alucard to remain in Mist Form as long as he has MP | ||||||
Transform into poisonous cloud | Attrib: Poison |
ATT +20 |
Find: Floating Catacombs Guard: Galamoth |
Effect: Mist Form deals Poison damage to enemies upon contact | ||||
Bat Form | ||||||||
Transform into a bat and fly freely through the air. Gradually consumes MP. | Sequence: Transform into a bat and back: [Bat] Move: directional pad | |||||||
Transform into Bat | Find: Long Library |
Effect: Enables Bat Form ability | ||||||
Shoot fireballs as Bat | Attrib: Fire Consume: 8 MP |
ATT +10 |
Find: Clock Tower |
Effect: Allows the Bat Form to shoot fireballs using the Attack button. Also allows the Bat Familiar to shoot fireballs if it is active | ||||
Use radar as Bat | Find: Olrox's Quarters |
Effect: Allows the Bat Form to use the sonar wave ability. Only useful in a pitch-black room | ||||||
Attack with radar waves | Attrib: Hit |
ATT +10 |
Find: Reverse Caverns |
Effect: Allows the sonar wave attack of the Bat Form to deal slight damage to enemies | ||||
Powerful attack by Bat | Attrib: Hit Consume: 8 MP |
ATT +50 |
Buy: $2,000 Find: Obtain the Soul of Bat. Then either purchase Magic Scroll 7 (DXC-only) or successfully perform the action (...) |
Sequence: While in Bat Form hold [Jump] + ↑↖←↙↓↘→, release [Jump] |
Familiars
Alucard can find a variety of Relics that grant him use of a Familiar. Only one familiar can be out at a time and consume MP gradually while they are out. They tend to follow Alucard around and perform independent actions. The familiars level up as Alucard does, and their abilities and aggressiveness increases with their level. The Faerie Familiar and Fairy Familiar tend to heal Alucard's health or status as he needs it. They may also use Medicine found in his inventory. Some of this medicine can only be used by these familiars if Alucard is incapacitated and unable to take any actions (such as being Petrified or dead). The Bat Familiar, Ghost Familiar, Sword Familiar, Devil Familiar, Nose Demon Familiar will attack nearby enemies. The Bat Familiar can be used in conjunction with Alucard's Bat Form. The Sword Familiar can utilize a spell and once it reaches a certain level can be equipped like a very powerful normal sword. The Devil and Nose Demon familiars can press switches that Alucard cannot reach himself. Because the Fairy Familiar and Nose Demon Familiars are nearly identical to the Faerie Familiar and Devil Familiars respectively, these familiars were left out of the international PSX and XBLA versions of the game.
Item Data: Familiars | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Familiar Card Relics (edit) | ||||||||
Summons "Faerie" familiar | Find: Long Library |
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Summons "Fairy" familiar | Find: Olrox's Quarters |
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Summons "Bat" familiar | Attrib: Hit |
ATT +5 |
Find: Alchemy Laboratory |
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Summons "Ghost" familiar | Attrib: Hit |
ATT +5 |
Find: Castle Keep |
Effect: Hits cause Soul Steal effect at least at level 70 (heals 8 HP per hit) | ||||
Summons "Sword" familiar | Attrib: Cut |
ATT +5 (below level 70), ATT +10 (at least level 70) |
Find: Olrox's Quarters (requires Bat Form); found in a different location in the original Japanese and the DXC versions |
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Summons "N Demon" familiar | Attrib: Cut (thrust/swing); Fire (flame); Ice (ice blade); Thunder (thunderbolts/thunder spears) |
ATT +5 (thrust), ATT +10 (swing), ATT +30 (flame/ice blade/thunderbolts), ATT +45 (thunder spears) |
Find: Colosseum |
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Familiar Spells (edit) | ||||||||
Summons Sword Brothers | Attrib: Cut Consume: 30 MP |
ATT +20 |
Buy: $6,000 Find: Obtain the Sword Familiar. Then either purchase Magic Scroll 8 (DXC-only) or successfully perform the action (...) |
Sequence: With Sword Familiar press ↓↘→↗↑ (hold), ↓ + [Attack] Effect: Damages all enemies on screen | ||||
Familiar Use-Only Items (edit) | ||||||||
Unpetrify [Familiar use only] | Attrib: Stone |
Buy: $200 Find: Marble Gallery, Reverse Entrance, Reverse Outer Wall Drop: Gorgon, Hammer, Gargoyle (Saturn-only) |
Effect: Allows the Faerie Familiar to remove Stone status | |||||
Heals [Familiar use only] | Find: Throughout castle (all) Drop: Harpy |
Effect: Allows the Faerie Familiar to revive Alucard and restore his health to full |
Personal Spells
There are five spells that Alucard can use that don't require use of a form, familiar, or item. These can be performed from the beginning of the beginning if Alucard has enough MP to cast them, although the button sequence required to activate them is not revealed initially. The spell sequence needed become available if they are discovered by trial and error or by a players memory or upon purchase of a Magic Scroll from the Master Librarian. These are Dark Magic spells related to Alucard's vampiric heritage.
Item Data: Personal Spells (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Summons a fierce spirit | Attrib: Hit Consume: 5 MP |
ATT +15 |
Buy: $1,500 Find: Use or purchase Magic Scroll 2 (...) |
Sequence: ←→↑↓ + [Attack] | ||||
Heal HP by shedding blood | Consume: 10 MP |
Buy: $500 Find: Use or purchase Magic Scroll 1 (...) |
Sequence: ←↖↑↗→ + [Attack] Effect: Blood heals 8 HP on contact | |||||
Transport and fireball attack | Attrib: Fire Consume: 15 MP |
ATT +30 |
Buy: $5,000 Find: Use or purchase Magic Scroll 3 (...) |
Sequence: ↑↓↘→ + [Attack]; ←/→ to move during teleport; hold ↑ for Dark Inferno variation or ↓ to cancel | ||||
Summons four spirits | Attrib: Hit Consume: 20 MP |
ATT +15 |
Buy: $8,000 Find: Use or purchase Magic Scroll 4 (...) |
Sequence: (Hold) ↑, ↗→↘↓ + [Attack] | ||||
Steals HP from nearby enemies | Attrib: Hit Consume: 50 MP |
ATT +15 |
Buy: $15,000 Find: Use or purchase Magic Scroll 5 (...) |
Sequence: ←→↘↓↙←→ + [Attack] Effect: Hits all enemies and objects on screen multiple times; may hit a target up to 7 times per cast; heals 8 HP per hit |
Other Relics
Some relics can be found that enhance Alucard's mobility or give him information about enemies. When he reaches the Reverse Castle, he must find five of Dracula's Relics by defeating bosses. These are required in order to open the gate to Shaft's ceremonial room, fight Dracula, and beat the game. They also offer permanent statistical enhancements or protection.
Item Data: Other Relics (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Mobility Enhancement Relics | ||||||||
Can open locked blue doors | Buy: $500 Find: Long Library (Master Librarian's shop) |
Effect: Opens blue doors. Key item required to progress without sequence-breaking | ||||||
Wearer can do double jump | Find: Castle Keep |
Sequence: [Jump], [Jump] for Double Jump, follow with ↓ + [Jump] for Jump Kick Effect: Enables Double Jump ability | ||||||
Wearer can jump high | Consume: 4 MP |
Find: Marble Gallery |
Sequence: ↓↑ + [Jump] for High Jump. Can be repeated in midair Effect: Enables High Jump ability | |||||
Can dash by double tap left or right | Find: Castle Keep |
Effect: Double tap left or right for dash | ||||||
Summons the oarsman | Find: Underground Caverns |
Effect: Ferryman's boat appears in two locations | ||||||
Protection while underwater | Find: Underground Caverns |
Effect: Alucard no longer takes damage from touching deep water | ||||||
Enemy Information Relics | ||||||||
Displays enemy's name | Find: Long Library |
Effect: Displays the name of an enemy when attacked | ||||||
Shows enemy damage | Find: Marble Gallery |
Effect: Displays damage dealt to an enemy as a numeric value | ||||||
Dracula's Relics | ||||||||
1 of 5 Treasures. Avoid Curse. | Find: Anti-Chapel Guard: Medusa |
Effect: Grants immunity to Curse status and damage | ||||||
1 of 5 Treasures. STR +10 | STR +10 |
Find: Reverse Outer Wall Guard: The Creature |
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1 of 5 Treasures. LCK +10 | LCK +10 |
Find: Cave Guard: Death |
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1 of 5 Treasures. INT +10 | INT +10 |
Find: Reverse Clock Tower Guard: Darkwing Bat |
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1 of 5 Treasures. CON +10 | CON +10 |
Find: Death Wing's Lair Guard: Akmodan II |
See also
- Symphony of the Night Inventory - For a full list of all items found in the game by type.
External Links
- Game FAQs by Zach Keene