Adventure ReBirth Bestiary
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- Notes, ALL Enemy Name and Description is Unofficial.
See Forum:Naming Conventions for a discussion about naming conventions.
Enemies found in Castlevania: The Adventure ReBirth.
Enemy Data
Edit
| Enemy Data: Castlevania: The Adventure ReBirth (edit) | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| Enemies | ||||
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| A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower, 6. Castle Keep | |||
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| A bloodsucking bat that lurks in the dark.(*) | 1. Castle Bridge, 2. Entrance, 3. Dungeon, 4. Chapel, 5. Clock Tower | |||
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| A large eye that spawns indefinitely at set points.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower | |||
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| An enlarged eye that rolls along the ground.(*) | 1. Castle Bridge, 6. Castle Keep | |||
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| A zombie-like creature that can rise and sink into the mud of which it is made.(*) | 1. Castle Bridge | |||
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| A human skeleton animated by dark magic.(*) | 1. Castle Bridge, 3. Dungeon | |||
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| A human skeleton animated by dark magic. Throws bones.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower | |||
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| A hostile bird under the influence of the night.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower | |||
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| A creature that spews death from its mouth.(*) | 1. Castle Bridge, 2. Entrance, 4. Chapel, 5. Clock Tower | |||
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| A featherless, flightless bird that attacks intruders.(*) | 1. Castle Bridge, 2. Entrance | |||
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| A suit of armor, animated by dark powers.(*) | 2. Entrance, 5. Clock Tower | |||
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| A suit of armor, animated by dark powers.(*) | 4. Chapel, 5. Clock Tower | |||
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| A mischievous, deformed man who is an expert in hopping.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance, 3. Dungeon (Hard Mode only), 4. Chapel, 5. Clock Tower | |||
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| A worm with the ability to roll up into a ball for both defensive and offensive purposes.(*) | 2. Entrance, 4. Chapel | |||
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| A rat enlarged by the powers of darkness.(*) | 2. Entrance, 4. Chapel | |||
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| A horrible fusion of man and fish, who has inherited new powers as well.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance | |||
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| A jellyfish-like creature that floats through the air and hunts for prey in cavern areas.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance | |||
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| ' | 3. Dungeon | |||
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| The remains of a massive lizard, brought back to life by darkness. Spews fire from its mouth.(*) | 3. Dungeon, 4. Chapel | |||
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| A human skeleton, stained in blood. It regenerates upon death, endlessly.(*) | 3. Dungeon, 4. Chapel, 5. Clock Tower | |||
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| A human skeleton that engages in combat while on ropes.(*) | 3. Dungeon, 5. Clock Tower | |||
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| An endlessly-spawning replicate of the Gorgon Medusa's head.(*) | 3. Dungeon, 4. Chapel, 5. Clock Tower | |||
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| An assembly of tortured souls that curses all it touches.(*) | 3. Dungeon, 4. Chapel (Hard Mode only), 5. Clock Tower | |||
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| The reincarnation of the ancient snake god.(*) | 2. Entrance (Hard Mode only), 4. Chapel, 5. Clock Tower | |||
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| A floating eye-creature, the "watchdog" of the castle.(*) | 4. Chapel, 5. Clock Tower | |||
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| An experienced warrior that wields twin scythes.(*) | 2. Entrance (Hard Mode only), 4. Chapel, 5. Clock Tower | |||
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| An enormous phantom.(*) | 4. Chapel, 5. Clock Tower | |||
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| A giant spider that feeds on its prey underground.(*) | 4. Chapel | |||
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| A sword-tossing crossbreed of man and lizard.(*) | 2. Entrance (Hard Mode only), 4. Chapel | |||
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| A small creature composed of rock, animated by magic.(*) | 4. Chapel | |||
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| A spirit doomed to walk the castle grounds for all eternity.(*) | 5. Clock Tower | |||
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| An impenetrable figure clad in iron.(*) | 5. Clock Tower | |||
| Bosses | ||||
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| A massive bat with dark powers.(*) | 1. Castle Bridge | |||
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| A massive eye that holds magic powers and can spawn smaller duplicates of itself.(*) | 1. Castle Bridge | |||
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| A shapeless blob that is only vulnerable to damage dealt to its orb core.(*) | 1. Castle Bridge (cannot be damaged, attacks from bottom of screen), 2. Entrance | |||
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| A man with the ability to shift between both muscular and thin, agile forms.(*) | 2. Entrance | |||
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| The enchanted remains of a giant snake.(*) | 3. Dungeon | |||
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| A blade that is possessed by a dark will. Causes poltergeist phenomena.(*) | 3. Dungeon | |||
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| A bat-woman that uses seduction to catch her prey.(*) | 4. Chapel | |||
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| A giant, man-made figure of stone animated by powerful magic.(*) | 4. Chapel | |||
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| An artificial creature with command of electricity.(*) | 5. Clock Tower | |||
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| Dracula's confidant.(*) | 5. Clock Tower | |||
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| The Dark Lord and ruler of the castle.(*) | 6. Castle Keep | |||
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| A bat-like demon.(*) | 6. Castle Keep | |||
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| A powerful demon head and the true form of the Dark Lord.(*) | 6. Castle Keep (Except Easy Mode) | |||












