An action is something done by the player character onscreen during gameplay so as to accomplish a purpose, including various movements and attacks. The basic actions are usually available at the start of the game and are detailed in the instruction manual for a given game. Some actions may require an item to be performed.
Castlevania: Symphony of the Night[]
Item Data: Castlevania: Symphony of the Night | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Sequence: ←/→ Effect: Walk to the left or the right | ||||||||
Sequence: [Jump] (default PSX button is X) | ||||||||
Sequence: ↓ | ||||||||
Sequence: [Attack] Effect: Attack with main weapon (Vampire Killer for Richter, Owls for Maria, and Alucard can assign a different weapon to each hand) | ||||||||
Attrib: Fire/Hit (supposed), Holy/Hit (actual) Consume: 15 Hearts |
ATT +64 (supposed), ATT +32 (actual) |
Sequence: [Special] (default PSX button is Triangle) for Item Crash with no sub-weapon equipped Effect: It does nothing in most versions of the game, possibly due to a bug | ||||||
Attrib: Hit |
ATT +30 |
Sequence: [Kick] (default Saturn button is C) (can be used in midair) Effect: Standing kick | ||||||
Sequence: ↑ + [Attack] Effect: Uses currently equipped sub-weapon | ||||||||
Sequence: [Special] (default PSX button is Triangle) Effect: Perform Item Crash attack with currently equipped sub-weapon | ||||||||
Attrib: Hit |
ATT +80 |
Sequence: ↑↓↘→ + [Attack] (can be used in midair) | ||||||
Attrib: Hit |
ATT +15 |
Sequence: ↑↓↘→ + [Attack] (can be used in midair) | ||||||
Attrib: Holy/Hit |
ATT +32 |
Sequence: Directional buttons while holding [Attack] (can be used in midair) | ||||||
Attrib: Hit |
ATT +20 |
Sequence: ↓ + [Jump] | ||||||
Attrib: Hit |
ATT +60 |
Sequence: ↓ + [Jump]x2 | ||||||
Sequence: ←←/→→ (Richter/Saturn Alucard/Saturn Maria) | ||||||||
Sequence: [Dash] (default PSP button is L or R, whichever shoulder button that is currently on the side Maria is facing) (can be used in midair) | ||||||||
Sequence: [Jump]x2 quickly | ||||||||
Attrib: Hit (Saturn Maria) Consume: 4 MP (Alucard/Saturn Maria) |
ATT +80 (Saturn Maria) |
Sequence: ↓↑ + [Jump] | ||||||
Sequence: Hold [Jump] after a High Jump | ||||||||
Attrib: Hit |
ATT +80 |
Sequence: ↓↑ + [Jump] | ||||||
Sequence: [Special] (default PSX button is Triangle) (Alucard); [Back Dash] (default Saturn button is R) (Saturn Maria); [Dash] (default PSP button is L or R, whichever shoulder button that is currently on the opposite side Maria is facing) (DXC Maria) | ||||||||
Transform into a bat and fly freely through the air. Gradually consumes MP. | Sequence: Transform into a bat and back: [Bat] Move: directional pad | |||||||
Transform into a wolf and dash by quickly tapping ← or → on the directional buttons twice. | Sequence: Transform into a wolf and back: [Wolf] Move: ←/→ Dash: ←←/→→ (with Power of Wolf relic: ATT +50, Attrib: Hit) Bite: [Attack] (can be used while walking) (ATT +10, Attrib: Cut) Jump: [Jump] High Jump: ↑ + [Jump] | |||||||
Transform into intangible mist and pass through certain walls. Gradually consumes MP. | Sequence: Transform into mist and back: [Mist] Move: directional pad | |||||||
Sit in Chair | Sequence: ↑ (by chair) | |||||||
Sequence: [Jump], [Jump] | ||||||||
Sequence: [Jump], [Jump], [Jump] | ||||||||
Attrib: Hit |
ATT +30 (Maria) |
Sequence: ↓ + [Jump] following Double Jump (for Alucard and DXC Maria) or Triple Jump (for Saturn Maria) | ||||||
Attrib: Hit |
ATT +45 |
Sequence: →→ + [Kick] |